Originally posted by Disco Rockstar
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Quake universe timeline - is there any?
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Originally posted by Disco Rockstar View PostLet me give you a brief summary of the Quake Timeline as it was written by scholars and scribes back in the day.
Sept 1996 - Quake was Released to the masses.
Sept 1996 - Enter Disco Rockstar. People take notice.
Sometime in 1997 - CTF mod released.
Sometime in 1997 - Disco Rockstar Retires as the best DM player and starts playing CTF only.
Sometime in 1997 - Some dude wins a ferrari for being the best DMer. Too bad i wasnt still around.
Sometime in 1999 - I retire from CTF as best CTFer EVer.
Sometime in 2001 - I rediscover quake and CA, Enter Disco Rockstar again.
Lots of beer consumed during this time gap.
Sometime in 2009 - Disco Rockstar will retire from CA as the best CA player of all time.
That about sums it up. If anyone disputes this then i suggest they take it up with the scholars and scribes.e|------------------------0---------------
B|---------------0^1----------------1----
G|---------------2------2------0^2-------
D|---------------2-------2--2-------------
A|---------------0------------------------
E|----------------------------------------
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Relax folks - I think this is humour rather than arrogance.IT LIVES! http://directq.blogspot.com/
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Originally posted by vehtam View PostSecond post, new thread, tough topic, hope i won't get flamed.
Where does exactly Quake fit in the Quake universe?. Is it even in the whole strogg story? Does it have place somewhere between Strogg Wars, or is it completely seperate event, in completely seperate universe? This question struggles me for years. There are crates with strogg logo in Quake after all, what's your opinion on that?
Thanks to Quake Wars story line whole slipgate experiments story got really messed up. I did a lot of research about this through internet, however, i couldn't find any related information about placing Quake in Quake universe timeline. Topic is tough, everybody is aware about it's existence, however nobody wants to speak about it... creators of quake wars describe their game as a quake zero. so where does exactly Quake fits in this whole strogg mess? IF it fits at all?
I should flame you for making me think so much at 9amWant to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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Originally posted by WikipediaHistory
A preview included with id's very first release, 1990's Commander Keen, advertised a game entitled The Fight for Justice as a follow-up to the Keen trilogy. It would feature a character named Quake, "the strongest, most dangerous person on the continent", armed with thunderbolts and a "Ring of Regeneration." Conceived as a VGA full-color side-scrolling RPG, The Fight for Justice was never released.
Pre-release and QTest
Quake was given as a title to the game that id Software was working on shortly after the release of Doom II. The earliest information released described Quake as focusing on a Thor-like character who wields a giant hammer, and is able to knock away enemies by throwing the hammer (complete with real-time inverse kinematics). At the start, the levels were supposed to be designed in an Aztec style, but the choice was dropped some months into the project. Early screenshots then showed medieval environments and dragons. The plan was for the game to have more RPG-style elements. However, work was very slow on the engine, since Carmack not only was developing a fully 3D engine, but also a TCP/IP networking model (Carmack later said that he should have done two separate projects which developed those things). Eventually, the whole id team began to think that the original concept may not have been as wise a choice as they first believed. Thus, the final game was very stripped down from its original intentions, and instead featured gameplay similar to Doom and its sequel, although levels and enemies were closer to medieval RPG style rather than science-fiction. Praised throughout the gaming community, it quickly dethroned previous FPS titles and revolutionized the way multiplayer games were developed.Qoetia B4 == 1.93Mb
Expo Booth '08
!AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
Hunting shamblers since 1996.
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