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  • Vehicals ..? :/

    Is there any resson why we carnt put in some vehicals.? eg like Halo and ut2004.?some code that within radius of the vehical then command an impulse ,removes the player model and replaces it with the vehical one with vehical dynamics like quake rally .? (my coding aint up to this level).

  • #2
    I don't see why it can't be done in quake.

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    • #3
      Nope, vehicles are perfectly possible in Quake.

      See Quake Rally, AirQuake, Nehahra or Tomaz Mini Racer.

      I'd rather disappointed that vehicles in Quake haven't been used that much.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #4
        Quake is Quake, not Battlefield. Quake is a hardcore fast-paced first-person-shooter deathmatch game, vehicles generally don't belong here.
        e|------------------------0---------------
        B|---------------0^1----------------1----
        G|---------------2------2------0^2-------
        D|---------------2-------2--2-------------
        A|---------------0------------------------
        E|----------------------------------------

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        • #5
          Originally posted by the_f0qer View Post
          Quake is Quake, not Battlefield. Quake is a hardcore fast-paced first-person-shooter deathmatch game, vehicles generally don't belong here.
          I have to agree here. Vehicles on a standardized Quake 1 map would be out of place.

          If there were the ability to have large indoor & outdoor areas in Quake 1 then I could easily see vehicles thriving. But driving a hummer in semi-circles "OS" doesn't strike me as fun or functional.

          Quake as it is right now is run and gun without asking questions or even stopping to think.

          Just my thoughts.
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          • #6
            Originally posted by Phenom View Post
            If there were the ability to have large indoor & outdoor areas in Quake 1 then I could easily see vehicles thriving. But driving a hummer in semi-circles "OS" doesn't strike me as fun or functional.

            now that is an option, speed could be bumped up a notch, possibly sharpening weapon skills further - on the move
            SURGEON GENERAL WARNING:
            THE IMITATION OF ANY OR ALL MANEUVERS EXECUTED BY A BB2 H23A1 4WS PRELUDE IS HAZARDOUS TO YOUR CAR'S HEALTH. DRIVING A PRELUDE MAY CAUSE LOSS OF INTEREST IN OTHER CARS, WOMEN AND SPEED LIMITS. OTHER SYMPTOMS INCLUDE SLEEPLESS NIGHTS, COLD SWEATS AND OTHER SYMPTOMS RELATED TO ADDICTION. IF THE SYMPTOMS PERSIST,DRIVE!
            sigpic

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            • #7
              Vehicles are a poor fit with the way existing maps for Quake have been made, that is for sure.

              But mapping is open ended...
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

              Comment


              • #8
                The mod I'm working on plans to add in vehicles..

                In fact, I'm more or less waiting for some news on stick-physics to incorporate into the team's mod for vehicle physics.

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                • #9
                  i remember seeing a mod for flying ships and mechs on wide open landscapes.
                  obviously vehicles would be dumb on regular maps in regular quake. it would require a new mod. but there do exist big maps suitable for vehicles. the problem would be finding them.

                  http://alts.homelinux.net/shots/496-0.jpg
                  http://telejano.berlios.de/option/oz12.jpg

                  i believe telejano is responsible for the mod im thinking of , and i also remember something about him using a terrain generator for big quake maps
                  It Takes A Tough Man To Make A Tender Rocketjump

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                  • #10
                    Quake is Quake, not Battlefield. Quake is a hardcore fast-paced first-person-shooter deathmatch game, vehicles generally don't belong here.

                    Yes. But Quake is also a superb single player experience, second only to DOOM (and Half-Life, arguably, which is a Quake mod).

                    Sure, maps are generally not large enough to fit tanks in, but what about forklifts for example. They can be fun to drive. I could also imagine boats. Malice, for example, has minisubs, and the hoverboard - technically a vehicle. Another Quake mod.

                    There are mechs in Quake, which are technically vehicles. Try the mod Custents. There's also a mech TC somewhere. Baker would know more.

                    In a map without vehicles, it's also clear that you can't escape from the horror. If you had a working Hummer, for example, wouldn't you rather escape? Only Quake is about being locked in with monsters.

                    gb
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                    • #11
                      Originally posted by haze_the_great View Post
                      i believe telejano is responsible for the mod im thinking of
                      It's Tei's (Telejano coder) Kanada invades USA.
                      For fun with vehicles check out GTA Quake.
                      Quake 1 Singleplayer Maps and Mods

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                      • #12
                        Originally posted by Spirit View Post


                        That's a mighty bad vehicle model there.

                        Either that or one of the more popular cars in France. :d
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                        Comment


                        • #13
                          Originally posted by golden_boy View Post
                          Quake is Quake, not Battlefield. Quake is a hardcore fast-paced first-person-shooter deathmatch game, vehicles generally don't belong here.

                          Yes. But Quake is also a superb single player experience, second only to DOOM (and Half-Life, arguably, which is a Quake mod).

                          Sure, maps are generally not large enough to fit tanks in, but what about forklifts for example. They can be fun to drive. I could also imagine boats. Malice, for example, has minisubs, and the hoverboard - technically a vehicle. Another Quake mod.

                          There are mechs in Quake, which are technically vehicles. Try the mod Custents. There's also a mech TC somewhere. Baker would know more.

                          In a map without vehicles, it's also clear that you can't escape from the horror. If you had a working Hummer, for example, wouldn't you rather escape? Only Quake is about being locked in with monsters.

                          gb
                          Who escapes in Quake? Quake is a pushover for me even in nightmare mode.
                          e|------------------------0---------------
                          B|---------------0^1----------------1----
                          G|---------------2------2------0^2-------
                          D|---------------2-------2--2-------------
                          A|---------------0------------------------
                          E|----------------------------------------

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                          • #14
                            Rather hard to get a MechTec on the run, takes so much scripting.
                            The AuqaMarine in Malice was great, but why did they scramble the progs so all info got crashed.
                            Vehicles are hard to solve with func_trains.

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                            • #15
                              ah ha !

                              fun ideas ! DM6 with hover board LoL
                              SURGEON GENERAL WARNING:
                              THE IMITATION OF ANY OR ALL MANEUVERS EXECUTED BY A BB2 H23A1 4WS PRELUDE IS HAZARDOUS TO YOUR CAR'S HEALTH. DRIVING A PRELUDE MAY CAUSE LOSS OF INTEREST IN OTHER CARS, WOMEN AND SPEED LIMITS. OTHER SYMPTOMS INCLUDE SLEEPLESS NIGHTS, COLD SWEATS AND OTHER SYMPTOMS RELATED TO ADDICTION. IF THE SYMPTOMS PERSIST,DRIVE!
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