I am very curious about it. Perhaps you/others can answer few questions..
-Is all of this game's data from website and it gets loaded into browser and your cfg is pulled from online via your editable on-line profile? That is how I am feeling it, nobody explained it to me and online documentation is skimpy.
-Is there bot support - as in - can you play matches versus them?
-How many levels are there? Are there different or more from Quake 3?
-How is it different from latest Quake - 4? Any physics improvements?
Perhaps we can play each other from here if we all tell our handles..
I been playing Quake 3 Arena, and while I been greatly enjoying it, I feel that its physics are greatly capped within certain parameters-such as: there is no slope incremental speed bursts that you hit for extra speed (such as in Q1), you cannot navigate on small crevices or ledges - for example small structures - you just fall through them and it seems they are just for show. Bunny-hopping seems to be limited to just running and jumping - sort of like PK - with no real control or benefit, and you cannot change directions in mid-air - you just go headlong into wall and come to full stop.
Lastly, what turns me off more is that Q3 seems to be focused most on fast gameplay - aim and just armor grabbing - as I mentioned, skill of maneuvering seemed to be omitted from this version.
Good thing about this game though, is that mostly all weapons carry high damage ratio and can deliver rather big punches - therefore shotgun can emerge winner in rocket duel, for ex.
Lastly, I want to greatly thank you for techpowerup.org. I think I will move all my art over there since it has 2mb limit - 2x that of pb - and no bandwidth limit! I was thinking of purchasing pb account.. silly me. That 2mb is perfect for me because being limited by resolution and size some things are hard to see into my drawings because lots of detail becomes puny on-screen.
Question, those pics that you upload, do you have control over them?
Thanks,
-T.
-Is all of this game's data from website and it gets loaded into browser and your cfg is pulled from online via your editable on-line profile? That is how I am feeling it, nobody explained it to me and online documentation is skimpy.
-Is there bot support - as in - can you play matches versus them?
-How many levels are there? Are there different or more from Quake 3?
-How is it different from latest Quake - 4? Any physics improvements?
Perhaps we can play each other from here if we all tell our handles..

I been playing Quake 3 Arena, and while I been greatly enjoying it, I feel that its physics are greatly capped within certain parameters-such as: there is no slope incremental speed bursts that you hit for extra speed (such as in Q1), you cannot navigate on small crevices or ledges - for example small structures - you just fall through them and it seems they are just for show. Bunny-hopping seems to be limited to just running and jumping - sort of like PK - with no real control or benefit, and you cannot change directions in mid-air - you just go headlong into wall and come to full stop.
Lastly, what turns me off more is that Q3 seems to be focused most on fast gameplay - aim and just armor grabbing - as I mentioned, skill of maneuvering seemed to be omitted from this version.
Good thing about this game though, is that mostly all weapons carry high damage ratio and can deliver rather big punches - therefore shotgun can emerge winner in rocket duel, for ex.

Lastly, I want to greatly thank you for techpowerup.org. I think I will move all my art over there since it has 2mb limit - 2x that of pb - and no bandwidth limit! I was thinking of purchasing pb account.. silly me. That 2mb is perfect for me because being limited by resolution and size some things are hard to see into my drawings because lots of detail becomes puny on-screen.

Question, those pics that you upload, do you have control over them?
Thanks,
-T.
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