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  • Questions about Quake

    Hi. I am what you may call a "teh ub3r n000000bz0rz lulz " I just have a few questions, then i will leave this board, allowing order to be restored. I have Quake on my Nintendo DS, and I want to use it to play against a PC client. I found a lot of source ports, and my favorite is ezQuake. Questions are as follows

    Is ezQuake the same as normal quake?

    What is quakeworlds?

    Is it possible to modify the pak0.pak to use different weapons without using mods?

    How can you be hit with a shotgun point-blank and not die?

  • #2
    I'll answer these (as best I can) in the order given.

    1) No, ezQuake is a modified quakeworld client with updated graphics and independent physics as well as other customizable goodies

    2) Quakeworld is a multiplayer-focused version of Quake 1 released by id software shortly after the release of Quake 1 itself (which is now often referred to as "netquake"). Netquake and Quakeworld use the same engine, but the latter has walk prediction and various network "enhancements". Mods that work for Netquake do not work with QuakeWorld. Quakeworld has no single-player options.

    3) Why would you want to modify the retail pak0.pak? Most modern engines load sounds/models/media independent of the pak0.pak, so all you need do is make sure whatever you're trying to use is in the right folder (IE put model replacements in id1/progs/ etc.)

    4) Armor?

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    • #3
      2) Quakeworld is optimized for internet play, specifically the internet as it was in 1996.

      3)As avirox says, but this is not just a feature of modern engines, it has worked like that since DOS Quake.

      4)This is your one question about realism in Quake???
      But no I do sympathise, the shotguns in vanilla Quake feel pathetically weak at close range (as well as sounding like a cat coughing). Perhaps it's meant to be a 20g or .410? Get a QC compiler and mod the hell out of it (it's waaay easier than you might assume).
      Qoetia B4 == 1.93Mb

      Expo Booth '08
      !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
      Hunting shamblers since 1996.

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      • #4
        New question... Quake servers. I want to make a server for quake that can run in the background all the time, without me playing (or being afk/spawn killed 24/7. Is this possible? I think its called a dedicated server. Are there any for windows?

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        • #5
          start your quake exe with -deditcated (number of players) in the command line.

          so say go to start->run-> c:\quake\glpro.exe -deditcated 12

          and whatever other command line options you want and you will have a dedicated server running (no graphics or player interaction)

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          • #6
            To create a simple dedicated server you need to add -dedicated to you quake command line eg;

            glpro.exe -dedicated 8 -port 26000

            This would start a dedicated
            quake server for a maximum of 8 players available on port 26000 using the glproquake engine. If this works as a proof of concept you could be more adventurous and use a proper server mod and add more helpful options to the command line as Baker suggested in his guide..
            c:/quake/wqpro.exe -game crmod –dedicated 16 –condebug –heapsize 32768 –zone 1024 +map e1m7

            In the above:

            0.) wqpro.exe is the ProQuake dedicated engine, basically an improved WinQuake.
            1.) -game crmod is an example where c:\quake\crmod is where the progs.dat and other mod files reside.
            2.) -dedicated 16 is an example where the server is setup to allow 16 players to connect
            3.) -condebug generates a qconsole.log text file of events on the server, a server log.
            4.) -heapsize 32768 is a memory allocation of 32 MB. -mem 32 could be substituted with some engines.
            5.) -zone 1024 is another memory allocation of 1 MB for alias memory.
            6.) +map e1m7 is the map the server starts on.
            Hope this helps

            Monty

            Edit: Darn it pariah beat me to the save button
            Last edited by Mr.Burns; 03-19-2009, 02:21 AM.
            Mr.Burns
            "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
            WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
            Servers: Quake.shmack.net, damage.servequake.com

            News: JCR's excellent ctsj_jcr map is being ported to OOT

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            • #7
              quake question

              1) satisfactory answers above
              2) satisfactory answers above
              3) the quake guy can take four shotgun blasts to the face, before he dies on the fifth one, without armor. this is because he is a cyborg from head to toe, made of steel that bleeds. does this help?
              SuperDuper Quake 3.0

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              • #8
                Originally posted by hondobondo View Post
                3) the quake guy can take four shotgun blasts to the face, before he dies on the fifth one, without armor. this is because he is a cyborg from head to toe, made of steel that bleeds. does this help?
                no way its cos hes a REAL MAN!!! No shotgun shit gonna stop him

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                • #9
                  Originally posted by Trace II View Post
                  New question... Quake servers. I want to make a server for quake that can run in the background all the time, without me playing (or being afk/spawn killed 24/7. Is this possible? I think its called a dedicated server. Are there any for windows?
                  NetQuake or Quakeworld?

                  The above answers are for (net)quake servers. Quakeworld has its own separate dedicated server executable called qwsv, though MVDSV is the suggested one.

                  Alternatively you can use FTE which has compatibility for both.

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                  • #10
                    I decided to use winquake with -dedicated. Now I have more questions. I got a zoom config, but I want it to toggle so you don't have to hold down a button. The zoom in command is +zoom, and the zoom out is -zoom. Is there some type of bind toggle command?

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                    • #11
                      alias zoomin "something;bind x zoomout"
                      alias zoomout "something;bind x zoomin"
                      bind x zoomin
                      Quake 1 Singleplayer Maps and Mods

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                      • #12
                        Just a thought but doesn't F11 toggle zoom by default?

                        Kind regards

                        Monty
                        Mr.Burns
                        "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                        WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                        Servers: Quake.shmack.net, damage.servequake.com

                        News: JCR's excellent ctsj_jcr map is being ported to OOT

                        Comment


                        • #13
                          Yeah but it also reduces mouse sensitivity on zoom in and doesn't restore it n zoom out.
                          IT LIVES! http://directq.blogspot.com/

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                          • #14
                            I have yet to hear anyone using zoom in a deathmatch setting (maybe TF, never tried it), but the regular zoom command in quake changes the fov setting. It's normally set to 90, and I believe zoom sets it to 10 or something. So, do these:

                            bind q fov 90
                            bind w fov 10

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                            • #15
                              Thanks. New question (I have a lot)

                              As I said before, I have Wi-Fi enabled Quake on my DS. How do I go about creating a LAN network? I want to be able to make a server on my computer, and use it in the car. I tried ad-hoc, but I don't know if thats what I want, since none of the devices connect to the internet.

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