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  • SuperDuper Quake 2.0 is out

    SuperDuper Quake mod for Quake - Mod DB

    be sure to grab the texture pack add-on. every duke nukem 3d monster is converted to quake except the shark, slimer, and turret
    SuperDuper Quake 3.0

  • #2
    downloading, I'll try to make Qrack compatible with this kick ass extrafraganza mod
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #3
      excellent

      AWESOME r00k. that would be TREMENDOUS
      SuperDuper Quake 3.0

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      • #4
        Im new on this site and the modb site is not working anymore but i saw videos of this great mod and i tried 1.8 on fileplanet please somebody would be so kind uploading or sending me this version

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        • #5
          Does any updated Quake engines work with this mod?

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          • #6
            DirectQ can load it and even run it up to a point, but it invariably crashes with what might or might not be a QC error. When I get round to implementing QC extensions we'll see if a theory I have is correct or not.

            It's an utter beast of a mod, with 7MB alias models and huge non-power-of-2 skins (I wish modders wouldn't do that). I've only seen it up to version 1.8 though.
            IT LIVES! http://directq.blogspot.com/

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            • #7
              This is just too weird, I did some research on this mod and the earliest version I seen was 1.48,and it was from what I gathered taylor'd to Doom alikeness in the description.

              You say 2.0 is taylor'd to Duke Nukem alikeness? Pretty cool stuff, how about some media content. YouTube video links and/or screenshot's.

              AND this mod does not run appropriately on ANY modern engine? DX Quake is the only engine that only nominally runs the mod? Jeez, talk about complete weirdness,it almost even has a "Mysteriousness" to it as well. Is this a hidden gem? Duke3D is my hero.
              Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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              • #8
                yeah he got in trouble for using dukenukem3d replacement models, so 2.0 is not available :[

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                • #9
                  you could try

                  doing a web search for sdquake20.exe. i would email it to you but the file is huge. maybe someone could upload a torrent? it works great in darkplaces or "enhanced glquake" or the included engine
                  SuperDuper Quake 3.0

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                  • #10
                    yeah that works

                    it's at filefront. i don't remember the texture pack filename, i think it is eglq_textures.exe. i'll get back to all on that. and i think i fixed the extra large skin size in 2.0. but the models are still overlarge. like i said, just use enhanced glquake The Homepage of Bengt Jardrup or darkplaces. i've been doing some more minor work on it, but nothing too spectacular. it's pretty damn awesome if i do say so myself
                    SuperDuper Quake 3.0

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                    • #11
                      Originally posted by mhquake View Post
                      DirectQ can load it and even run it up to a point, but it invariably crashes with what might or might not be a QC error. When I get round to implementing QC extensions we'll see if a theory I have is correct or not.

                      It's an utter beast of a mod, with 7MB alias models and huge non-power-of-2 skins (I wish modders wouldn't do that). I've only seen it up to version 1.8 though.
                      i've tried it in every engine i could possibly think of and i think the problem is in the renderer. models like per-kr's chaingun would work in winquake but not in glquake, and i think nearly all engines inherited that bug (plus scads of limits on polycount, texture size, number of sounds and so on) that enhanced glquake and darkplaces has fixed. plus those two removed the aforementioned limits. i've been over and over the code and bengt has too and he's the EXPERT of all experts on code stuff, so i don't think that's it. trust me it works fine with these engines. well, darkplaces is slow, and I have a core 2 duo running a 9800 gt but what the hey?
                      SuperDuper Quake 3.0

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                      • #12
                        ok. here we go

                        do a google search for this file

                        sdquake20.exe

                        for enhanced glquake textures
                        eglq_textures.exe

                        for darkplaces textures
                        dp_textures.exe

                        Best engine
                        http://user.tninet.se/~xir870k/glquakebjp.zip
                        SuperDuper Quake 3.0

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                        • #13
                          Originally posted by hondobondo View Post
                          i've tried it in every engine i could possibly think of and i think the problem is in the renderer. models like per-kr's chaingun would work in winquake but not in glquake, and i think nearly all engines inherited that bug (plus scads of limits on polycount, texture size, number of sounds and so on) that enhanced glquake and darkplaces has fixed. plus those two removed the aforementioned limits. i've been over and over the code and bengt has too and he's the EXPERT of all experts on code stuff, so i don't think that's it. trust me it works fine with these engines. well, darkplaces is slow, and I have a core 2 duo running a 9800 gt but what the hey?
                          DirectQ can run it flawlessly now.

                          I just copied in Bengt's PR_ExecuteProgram and all is good.
                          Last edited by MH; 08-28-2009, 07:03 AM.
                          IT LIVES! http://directq.blogspot.com/

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                          • #14
                            Excellent

                            trying it out now
                            SuperDuper Quake 3.0

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                            • #15
                              Nope, the version that can run it ain't released yet. 3 days...
                              IT LIVES! http://directq.blogspot.com/

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