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  • Shaft!!

    Hey. been back at it for about 3 weeks. havent played for about 8 yrs lol. Nowadays(still.. ) pulln in a 100-110 ping, and my rockets are prime, but im having alot of trouble worken the shaft.. Any few tips i can use to improve my lg? the ping just cant seem to follow the strafing enemy quite well. More of a rant, but anything would help heh :p

  • #2
    my strategy with shaft is point, shoot and hope i hit somethin lol.........

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    • #3
      my strategy with the shaft when I had that ping years ago was "don't bother unless they ping higher than I do" at first. Then I realized it has to be used, so I figured out making my sensitivity faster made my shaft feel more like a lower ping. Also, even to this day when my shaft skills go hay-wire I'll ping up (ping +20 in the console, although you pinging that high might want to do ping +40) for an hour or two but this is really only a temporary fix.

      I think the real fix here is USE IT. Take a whole day, or week, or however long it takes (depending on how much you want a good shaft, heh) and ONLY use the LG. That with the other little tweaks should show some improvement. Good luck.
      "When I was your age, we used to rocket jump all the way to school, up hill both ways - IN BOILING LAVA!"

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      • #4
        Although ping plays a big factor for shafting, that does not mean you can't use shaft with a 100 ping.

        Make sure you're using your arm than your wrist.

        Follow the player with your eyes and make sure your arm/mouse/mousepad are close to the keyboard as possible, there was scientific proof shown that when your hands are closer together next to your keyboard/mouse and your body is close as well, your brain reacts quicker to things on the screen (as opposed to having a wide open sitting position.

        Position your chair so your elbow is at the same height level as your mouse, and make sure you have an arm rest, your elbow/arm should always be on an arm rest otherwise you're compensating using more of your wrist as opposed to your arm.
        Last edited by Rampage; 05-24-2009, 11:29 AM.

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        • #5
          CL_TRUELIGHTNING 1 QRACK

          otherwise, aim at them until u see a hit then strafe (or even circle strafe) after the contact to hold your aim...
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #6
            Originally posted by R00k View Post
            CL_TRUELIGHTNING 1 QRACK

            otherwise, aim at them until u see a hit then strafe (or even circle strafe) after the contact to hold your aim...
            Explain how its not an actual "straight shaft but just an illusion to help steady your Shaft aim...

            I use cl_truelightning "0.8" since I ping around 20-30 on the servers I play on I subtract my ping from a"straight shaft which wouldbe cl_truelightning "1.00"... the end result would be a mixture of straight shaft, sense of lag and a low ping...
            1.00 - 0.20 = 0.80 sooo... "cl_truelightning "0.8"

            However I SUCK when it comes to using LG and my EFF floats between 13% and 25% violently... Its still very nice to see your LG being updated faster even though if it is a false sense of leetness. It does help...

            However I notice its harder to focus a "straight shaft" on anyone and usually play better with a ping of 100 to 130.

            Theres many things which can effect your LG eff... such as mouse, monitor, desk height, chair height, time of day etc etc etc... just work with what you can to get better with LG!
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            • #7
              Originally posted by Phenom View Post
              Explain how its not an actual "straight shaft but just an illusion to help steady your Shaft aim...

              I use cl_truelightning "0.8" since I ping around 20-30 on the servers I play on I subtract my ping from a"straight shaft which wouldbe cl_truelightning "1.00"... the end result would be a mixture of straight shaft, sense of lag and a low ping...
              1.00 - 0.20 = 0.80 sooo... "cl_truelightning "0.8"

              However I SUCK when it comes to using LG and my EFF floats between 13% and 25% violently... Its still very nice to see your LG being updated faster even though if it is a false sense of leetness. It does help...

              However I notice its harder to focus a "straight shaft" on anyone and usually play better with a ping of 100 to 130.

              Theres many things which can effect your LG eff... such as mouse, monitor, desk height, chair height, time of day etc etc etc... just work with what you can to get better with LG!
              True lightning used to be considered a cheat, but I guess Q3 justified having it in Qrack.

              I still use Fuzzy lightning, always had a preference for it.

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              • #8
                Truelighting cannot be considered a cheat, any more than shafting at 20 ping is cheating to a 100 ping opponent. The latency of the shaft bolt is ping-dependent. Lower ping less studdering of the shaft. Truelightning basically, visually, evens the playing field independent of pings. Though, the server still sees your aim+latency.
                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                • #9
                  Originally posted by R00k View Post
                  Truelighting cannot be considered a cheat, any more than shafting at 20 ping is cheating to a 100 ping opponent. The latency of the shaft bolt is ping-dependent. Lower ping less studdering of the shaft. Truelightning basically, visually, evens the playing field independent of pings. Though, the server still sees your aim+latency.
                  Perhaps I'm getting true lightning mixed with straight shaft.

                  If both are the same, straight shaft was considered a cheat on Erols and CAX prior to the release of Qrack.

                  To find straight shaft you had to enter warez cheat websites in order to download it, or ask a common cheater to get it.

                  I agree that ping discrepancy is a reason for a shafting advantage, but that doesn't support higher pingers to use straight shaft in order to 'level out the playing field', everyone should use the same shaft regardless.

                  Another advantage to using straight shaft is that you can see clearly even when you're being hit, it does not interfere with your ability to hit the other person back. What is contradictory about your statement, is the fact that if I'm a 20 pinger using straight shaft I would have an even bigger advantage on higher ping players, you eliminated the notion that everyone can use this feature (not only hpbs). So in theory, the playing field was never leveled.

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                  • #10
                    do other clients have this cl_truelightning?

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                    • #11
                      Ya two different things Ramp. A straight shaft was a mdl replacement of a straight line, instead of the jagged lightning bolt. The actual lightning bolt spins making it look all erratic in behavior. In Qrack, with enhanced (QMB) particles, the lightning beam is randomly con jointed within the engine, so even if someone hacked the lightning particle image it still wont be a straight shaft.

                      True lightning just updates the end point of where you are shafting via client-side, instead of waiting for the server to respond with the end coordinates (your aim with the turnaround latency). This is just a visual effect, as the server will determine your final aim. This is why some players using truelightning, complain that they dont see a HIT when they are seeing the lightning beam hit their opponent. The server has to get the message from the client, then inflict damage. DarkPlaces also has this feature I think he called it smooth lightning sweep or something...

                      What is contradictory about your statement, is the fact that if I'm a 20 pinger using [enhanced]shaft I would have an even bigger advantage on higher ping players, you eliminated the notion that everyone can use this feature (not only hpbs). So in theory, the playing field was never leveled.
                      I understand this conundrum, but this is only due to the fact that /all/ clients dont support cl_truelightning. Personally, I see the latency of the shaft an oversight on id's part, and cl_truelightning as a tweakable fix. If everyone used truelightning 1 (100% client-side), then visually there's no difference from player to player. If you are a 20ping player using truelightning you have no more advantage over a 200ping player using truelightning than the pure aspects of how ping effects the game. But if you are a 200ping player this will smooth your lightning bold updates to that of the 20 ping player.
                      Last edited by R00k; 05-25-2009, 11:27 AM.
                      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                      • #12
                        Before you can successfully shaft someone you have to understand how it works, and so far everyone has explained the ping relation to how your shaft will react while aiming at an opponent....

                        Lets say your opponent begins to strafe right on you (which from your POV he is moving left)

                        as your opponent strafes , if your not using cl_truelightning , you MUST aim ahead of your opponent. Not at your opponent,you aim ahead of your opponent, maybe 1 quake player model for reference. Aiming ahead of your opponent is how you circumvent any latency issue's that r00k has mentioned. There is no real "distance" that can be said you should aim ahead of your opponents direction of movement, its more like riding a bycicle. truelightning is nice but it will absolutely handicap you in the long run unless your in that small category of sub 30 ping.why?because it makes you lazy and you wont acknowledge the fact you need to aim ahead of the direction your opponent is moving.
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                        • #13
                          I'd say Rampage has given the best advice here...

                          Make sure you use your whole arm instead of just your wrist... read the rest of what he said i don't feel like quoting anyone right now.

                          Rampage is an awesome players (maybe not the best) and watching him play and playing vs him (I haven't won a game vs him yet) makes for great practice because hes lightning quick and seems like hes 3 steps ahead of most other players...

                          I believe the LG has its place in CAx where is very useful and places where it only hinders performance.

                          All in all you just have to want a better shaft and strive to get it...

                          I can usually raise my eff by at least 5% when I tune into the game andplay with my senses more then what my eyes are telling me.

                          Also playing DM will give you a lot of added skill padding in areas where you may think you lack.

                          I believe Clan Arena teaches you how to kill, DM teaches you how to survive...
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                          • #14
                            and when

                            if all else fails.. try changing to a bigger crosshair, depending on your client, i have about 5 or 6 different crosshairs. I now use a small red dot, but there are big ones too, they helped me alot in the past.. thanks to Hydro...!
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