I recently found out how to take the wc hl2 beta map pack (Half-Life 2 Beta - Combine OverWiki, the Half-Life Wiki - Half-Life, Half-Life 2, Half-Life 2: Episode Three, and more)
and convert the maps into quake 1 .map or bsp in less than 30 seconds! At first I tried to convert a hl2 beta map into quake 1 for fun, but then when it came up as a quake 1 map in quark when I converted, I was wondering how this is possible! Things like func_detail works(skinny hand rails and such) and doors and triggers are visable in the viewer under quake 1 mode. When I compile, I have just but one pain-in-the-ass problem. It says:
ERROR 42: Didn't split the polygon in SubdivideFace near (x,y,z)
That and the fact that I have to RETEXTURE EVERY DETAIL of the map make it difficult for me compile, mostly the error 42 one. Any ways to fix this problem? I will convert,fix up,and retexture one of the 1300 maps for whoever can fix this!
These maps are fun, I have one that is double the quake one map limit, but I made it fit in
. It was 2 entire cities in one map!!
and convert the maps into quake 1 .map or bsp in less than 30 seconds! At first I tried to convert a hl2 beta map into quake 1 for fun, but then when it came up as a quake 1 map in quark when I converted, I was wondering how this is possible! Things like func_detail works(skinny hand rails and such) and doors and triggers are visable in the viewer under quake 1 mode. When I compile, I have just but one pain-in-the-ass problem. It says:
ERROR 42: Didn't split the polygon in SubdivideFace near (x,y,z)
That and the fact that I have to RETEXTURE EVERY DETAIL of the map make it difficult for me compile, mostly the error 42 one. Any ways to fix this problem? I will convert,fix up,and retexture one of the 1300 maps for whoever can fix this!
These maps are fun, I have one that is double the quake one map limit, but I made it fit in

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