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  • #16
    Originally posted by the_f0qer View Post
    ...Some maps, when used with bsp2prt, report that something was "clipped away". I wish I knew what that meant and what it did. ...
    Hi Foq,

    Peg and ORL really are the right people to talk on this as they have FAR more expertise on mapping than I, but I believe that when something such as a particular serface in a map is "clipped' it means that this is made untouchable by the player.
    I noticed this on a few of the many custom maps on the Euroquake server where I was unable to explore some interesting areas of the map. I was almost like there was a sheet of clear glass between me and what in this instance appeared to be an open archway I was trying to RJ in to in order to watch Polarite blast everyone to bits (as is his want). Even the mighty Peg couldn't touch it (oo-err).

    From what I gather it cuts down on the amout of surfaces on the map and makes the map more efficient.


    Hope this helps

    Monty
    Mr.Burns
    "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
    WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
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    • #17
      • Vising is not a linear process the time needed can often increase insanely by just adding a little bit of detail.
      • CDA (Quake) for example is a map with large outdoor areas where you can see almost everything from every point of the map.
        ( well you can't, r_draworder or so is the command that shows what your computer actually draws )
      • vis.exe does not support multiple cpus. an am2 dualcore with 3 Ghz would be bit faster though.
      • be aware of hom effects and other problems
      • I doub't that the mappers like what you do. Usually there is a good reason why they don't want slime or mud to be trunslucent. You should ask them when you want to upload the maps .

      Comment


      • #18
        @monty: Yes, I already knew that. That's what the "noclip" command is for, it allows you to pass through these barriers, I heard they were called map brushes.

        @rudl:
        Pt. 1: I can understand that but one map taking 17 days where 48 maps taking one day... that's just unreal although I suppose it's possible.
        Pt. 2: no commend
        Pt. 3: Sure doesn't, however, while one instance of vis.exe won't use both cores, two instances will load both cores. I've had 22 instances of vis.exe running at once, overnight so it did as much work as possible as I slept and went to a family 4th of July gathering.
        Pt. 4: What is a hom effect?
        Pt. 5: What reason would they have to not want water to be transparent? The only true reason I can see is them not wanting to spend the (potentially) massive time required to fully vispatch a map (or series of maps) they just made, espically if they are large and complicated. Maybe I won't upload it, I would be avoiding potential problems with map authors, and I doubt the general populus of Quakeone really cares about having vispatched maps
        e|------------------------0---------------
        B|---------------0^1----------------1----
        G|---------------2------2------0^2-------
        D|---------------2-------2--2-------------
        A|---------------0------------------------
        E|----------------------------------------

        Comment


        • #19
          A Hall Of Mirror is a problem you can get by revising it, and there is nothing you can do about it in case you don't have the source.

          Sure a lot of maps look better with transparent water

          but there are a lot of reasons for non transparent water.
          Lava looks better.
          mud slime, in some levels it just gives more atmosphere.
          In quoth for example the level of wateralpha is determined by "info_command"

          Comment


          • #20
            I'd rather take transparent slime and lava with transparent water than opaque water with opaque lava and slime
            e|------------------------0---------------
            B|---------------0^1----------------1----
            G|---------------2------2------0^2-------
            D|---------------2-------2--2-------------
            A|---------------0------------------------
            E|----------------------------------------

            Comment


            • #21
              Maybe I won't upload it, I would be avoiding potential problems with map authors, and I doubt the general populus of Quakeone really cares about having vispatched maps
              It does not effect online play in any way,other than keeping you from playing on a very negligible amount of server's. Maybe I wasnt clear enough,and the only way to let you see the translucent nature of my intentions is to just let the mindzykins troll out of the box and say this...

              Your response was 100% a deterrent, offered little to nothing to way of solutions. When someone ask's a question about a large undertaking in any fashion, if all your gonna do is whine and bitch about how long it will take and the such, just keep your pipe hole shush'd.

              I'll vispatch every id1 map monday,report back my rigs performance and time taken per episode.
              Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

              Comment


              • #22
                Originally posted by Mindf!3ldzX View Post
                ...way to let you see the translucent nature of my intentions...
                nu pun intended?

                Comment


                • #23
                  Originally posted by Mindf!3ldzX View Post
                  if all your gonna do is whine and bitch about how long it will take and the such, just keep your pipe hole shush'd.
                  I hope that wasn't directed at me, lol. I've specifically said that I don't really care how long it takes. Although these two maps have been running for over 34 hours... granted they shared a lot of cpu time with other maps getting vispatched but these guys had at least 12 hours all to themselves (50% cpu time for one, 50% cpu time for the other)
                  e|------------------------0---------------
                  B|---------------0^1----------------1----
                  G|---------------2------2------0^2-------
                  D|---------------2-------2--2-------------
                  A|---------------0------------------------
                  E|----------------------------------------

                  Comment


                  • #24
                    no, it was directed at peg. your all good foq
                    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                    Comment


                    • #25
                      speak of keeping pipe holes shut.. you may wanna do some research on stuff you clearly have no clue about before opening yours..

                      Comment


                      • #26
                        I never claimed to be holding any genius knowledge in vis'ing maps, all I did was take common sense and apply it accordingly.
                        I however,do have experience in vis'ing maps,I done it back when vis'ing maps was something "Cool" to add on to the single player experience.So clearly, you have a problem knowing where my experience stops and my mouth (purportedly)continue's without any knowledge.Granted, I havent done so in over several + several years,back before I owned my first GHz processor,let alone dual core,it didn't take as long as you claimed.

                        Coupled with a quick Google search it became quite clear your statement of time expended VS computing power being utilized was completely inaccurate,and I still stick by my guns on that statement.

                        Further more all I can say is if you have a problem with pissing in the wind then turn around
                        Last edited by Mindf!3ldzX; 07-05-2009, 08:51 PM.
                        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                        Comment


                        • #27
                          Originally posted by the_f0qer View Post
                          1218 hours.... thats like 50 days. What were thay using, a super nintendo? 50 days to vis one map... heh. With a modern Core 2 duo I doubt it would have takes 50 hours

                          Just in one full day I've vissed almost all the rquake maps. All that's left are the Dredd maps and Rocket Arena maps (Which shouldn't take very long)

                          Hey ORL, if you want you can send that map to me and I'll see how long it takes to vis on my setup. I've got a Sempron LE-1250 at 3GHz and 4GB RAM running at DDR1000 (latency 5-5-5-15)
                          ownage!

                          how about posting a link to the map.
                          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                          Comment


                          • #28
                            found it
                            http://lambert.jeanphilippe.free.fr/Quake/Quake.htm
                            e|------------------------0---------------
                            B|---------------0^1----------------1----
                            G|---------------2------2------0^2-------
                            D|---------------2-------2--2-------------
                            A|---------------0------------------------
                            E|----------------------------------------

                            Comment


                            • #29
                              Originally posted by Mindf!3ldzX View Post
                              It does not effect online play in any way,other than keeping you from playing on a very negligible amount of server's. Maybe I wasnt clear enough,and the only way to let you see the translucent nature of my intentions is to just let the mindzykins troll out of the box and say this...

                              Your response was 100% a deterrent, offered little to nothing to way of solutions. When someone ask's a question about a large undertaking in any fashion, if all your gonna do is whine and bitch about how long it will take and the such, just keep your pipe hole shush'd.

                              I'll vispatch every id1 map monday,report back my rigs performance and time taken per episode.
                              Uncalled for. Immature.

                              He was simply letting him know the downsides of it, which WAS a possible solution. Talk to people like people. Not idiots. Peg is a dictionary on Quake.

                              And perhaps Mindz, you should re-read the posts. Vis'ing the ID1 maps is SIMPLE, I'll let you re-read and find out why. You must have skipped something
                              uakene.com

                              Comment


                              • #30
                                Vispatching definately can vary. I've had maps go by within seconds, and this one here that's been running for 41h
                                e|------------------------0---------------
                                B|---------------0^1----------------1----
                                G|---------------2------2------0^2-------
                                D|---------------2-------2--2-------------
                                A|---------------0------------------------
                                E|----------------------------------------

                                Comment

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