Hey guys- here is a question (possibly asked before- but it's 2009, so)
Welcome to the 'what I would do if I could direct my own Quake title' thread!
(possibly the first in a few).
If YOU got to make your own Quake title (remake, mod, expansion- whatever), how would you incorporate Episodes- and more importantly, what kind of BOSSES would you put in- or major end-of-episode fights?
How many episodes would you have? Would you make them hub-based (Quake classic style) or linear (Quake 2 style)?
For bosses- may be your OWN boss ideas, OR examples of existing bosses that you think are suitable (from any game- including mods- but for the sake of not losing everyone, preferably Quake 1 titles (maybe Quake 2).
Of course, by BOSS fights you CAN include a situation where you just enter a really tough fight with some ordinary monsters (eg a massive room full of Grunts, even!).
Discuss!
Welcome to the 'what I would do if I could direct my own Quake title' thread!
(possibly the first in a few).
If YOU got to make your own Quake title (remake, mod, expansion- whatever), how would you incorporate Episodes- and more importantly, what kind of BOSSES would you put in- or major end-of-episode fights?
How many episodes would you have? Would you make them hub-based (Quake classic style) or linear (Quake 2 style)?
For bosses- may be your OWN boss ideas, OR examples of existing bosses that you think are suitable (from any game- including mods- but for the sake of not losing everyone, preferably Quake 1 titles (maybe Quake 2).
Of course, by BOSS fights you CAN include a situation where you just enter a really tough fight with some ordinary monsters (eg a massive room full of Grunts, even!).
Discuss!
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