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Mod Talk CA vs. CA+, etc.

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  • Mod Talk CA vs. CA+, etc.

    What is the difference between CA and CA+? Is it just the green team plus the EFF command and some bronzing?

    I know this sounds like a dumb question.

    I always thought CA+ was maintained by Rook until Bam's comment that CA+ is closed source where he is recommending CAx.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    http://caplus.clanberries.com/index2.htm

    has all the whatnot and soforth

    yes, i helped with ca+, but since its closed source, i recreated CAx (or ca++) without using mungo's original code. Though much testing is needed, as this mod never got fully tested/bug free...
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #3
      Biggest difference is CA+ maxes RL DMG to 100. in old ca mod it does the correct damage
      This body holding me,reminds me of my own mortality.
      Embrace this moment, remember, we are eternal,all this pain is an illusion.

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      • #4
        Then it is not true quake if it puts the RL damage to 100.

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        • #5
          Originally posted by Monster
          Then it is not true quake if it puts the RL damage to 100.
          maybe you could elaborate on that for us.
          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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          • #6
            Originally posted by Mindf!3ldzX
            maybe you could elaborate on that for us.
            Normal Quake rockets do a random amount between 100-120 damage per rocket according to Tical.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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            • #7
              seriously just go to shmack 26002 and play practice mode when u hit someone it displays damage

              rockets are clearly over one hundred i promise
              This body holding me,reminds me of my own mortality.
              Embrace this moment, remember, we are eternal,all this pain is an illusion.

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              • #8
                Nevermind that, heres the fucking code itself

                Code:
                void() T_MissileTouch =
                {
                	local float	damg;
                
                	if (other == self.owner)
                		return;		// don't explode on owner
                
                	if (pointcontents(self.origin) == CONTENT_SKY)
                	{
                		remove(self);
                		return;
                	}
                
                	damg = 100 + random()*20;
                Take note of that final line there... 100 damage + an amount that maxes out at 20.

                Code:
                if (other.health)
                	{
                		if (other.classname == "monster_shambler")
                			damg = damg * 0.5;	// mostly immune
                		T_Damage (other, self, self.owner, damg );
                	}
                Thats for all you sp people

                Code:
                	// don't do radius damage to the other, because all the damage
                	// was done in the impact
                	T_RadiusDamage (self, self.owner, 120, other);
                That however is the most important line, it says if theres a direct impact then do 120.
                Inside3d - Because you can't be Outside 3D!

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