Ohh shit.. Here comes another tard with a "supercool mod idea!"
ijed's mod has got me thinking about the possibilities of a mod to quake that in essence, slows it down, encourages multiplayer cooperation, and takes advantage of a few next-gen FPS features. here's a few brainstorming highlights.
*reduce walk speed, sprinting eventually tires the player back to walking
*reduce the amount of ammo given from crates, forcing players to shoot wisely
*increase lethality of the axe, reduce the rate it can be swung at, extra damage if the player is dashing+swinging axe
*health slowly regens to only 20% (think ijed did this already)
*in co-op, players lethality/regen abilities will be strengthened when they're closer together
*reduce RL's rate of fire, increase damage/blast radius
*feign death, causing monsters to move on
Basically balancing gameplay to give quake a fresh sense of tactical and survival/horror.
Being totally dumb to how mods are made (its done with like, calculators and a bandsaw, or something, right?) I have no idea if this is feasible, already been done, or even interesting to anybody, but i thought i'd toss the ball in the pit, see what happens.
allright, thanks.
-A
ijed's mod has got me thinking about the possibilities of a mod to quake that in essence, slows it down, encourages multiplayer cooperation, and takes advantage of a few next-gen FPS features. here's a few brainstorming highlights.
*reduce walk speed, sprinting eventually tires the player back to walking
*reduce the amount of ammo given from crates, forcing players to shoot wisely
*increase lethality of the axe, reduce the rate it can be swung at, extra damage if the player is dashing+swinging axe
*health slowly regens to only 20% (think ijed did this already)
*in co-op, players lethality/regen abilities will be strengthened when they're closer together
*reduce RL's rate of fire, increase damage/blast radius
*feign death, causing monsters to move on
Basically balancing gameplay to give quake a fresh sense of tactical and survival/horror.
Being totally dumb to how mods are made (its done with like, calculators and a bandsaw, or something, right?) I have no idea if this is feasible, already been done, or even interesting to anybody, but i thought i'd toss the ball in the pit, see what happens.
allright, thanks.
-A
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