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  • Lastweap?

    I havent bothered to tweak my binds as I havent been playing deathmatch.

    I just decided to throw in Quickaxe, but I dont remember the best way to
    alias Lastweap.

    Figured I'd ask here, BUT FIRST, are there any engines that have Lastweap built in? Is there a mod for lastweap I could compile in myself? That would be better than a bind.

    Barring that, anyone got a lastweap alias they're willing to share?
    Gnounc's Project Graveyard Gnounc's git repo

  • #2
    i use the scrollie wheel on my mouse, it works pretty good for going back and forth

    Comment


    • #3
      i use a trackball, no scrollwheel on the bugger.

      Yeah, I wanted lastweap so I could go from a weapon (like sshotgun) and axe real quick,
      then go back to sshotgun in 1 button.
      Gnounc's Project Graveyard Gnounc's git repo

      Comment


      • #4
        do something along the lines of this:

        Code:
        alias AXE "impulse 1"
        alias SG  "impulse 2"
        alias SSG "impulse 3"
        alias NG  "impulse 4"
        alias SNG "impulse 5"
        alias GL  "impulse 6"
        alias RL  "impulse 7"
        alias LG  "impulse 8"
        
        //quick grenade
        alias +QG "GL;+attack"
        alias -QG "-attack;lastwep"
        
        //default lastwep
        alias lastwep SG
        
        bind "1" "AXE;alias lastwep AXE"
        bind "2" "SG ;alias lastwep SG "
        bind "3" "SSG;alias lastwep SSG"
        bind "4" "NG ;alias lastwep NG "
        bind "5" "SNG;alias lastwep SNG"
        bind "6" "GL ;alias lastwep GL "
        bind "7" "RL ;alias lastwep RL "
        bind "8" "LG ;alias lastwep LG "
        
        bind mouse1 "+attack"
        bind mouse2 "+QG"

        this will use mouse1 as your standard fire button and mouse2 for a quick grenade..
        when ever you use mouse1 after mouse2 it will switch back to the gun you had before you pressed mouse2

        use the standard 1-8 keys to select your weapons (this also sets lastweapon)

        obviously this can be tweaked with the bestweapon command.. and the bound keys should be customized.

        personally i use a weapon system with 3 fire buttons:
        Code:
        //multi wait
        alias w00 ""
        alias w01 "wait"
        alias w02 "w01;w01"
        alias w04 "w02;w02"
        alias w08 "w04;w04"
        alias w16 "w08;w08"
        alias w32 "w16;w16"
        alias mw w00  //initial value
        
        //cycle mw
        alias cycle_mw mwc0
        alias mwc0 "alias mw w00;alias cycle_mw mwc1;echo mw = 00"
        alias mwc1 "alias mw w01;alias cycle_mw mwc2;echo mw = 01"
        alias mwc2 "alias mw w02;alias cycle_mw mwc3;echo mw = 02"
        alias mwc3 "alias mw w04;alias cycle_mw mwc4;echo mw = 04"
        alias mwc4 "alias mw w08;alias cycle_mw mwc5;echo mw = 08"
        alias mwc5 "alias mw w16;alias cycle_mw mwc6;echo mw = 16"
        alias mwc6 "alias mw w32;alias cycle_mw mwc0;echo mw = 32"
        
        //weapons
        alias AXE "impulse 1"
        alias SG  "impulse 2"
        alias SSG "impulse 3"
        alias NG  "impulse 4"
        alias SNG "impulse 5"
        alias GL  "impulse 6"
        alias RL  "impulse 7"
        alias LG  "impulse 8"
        
        //best weapon aliases
        alias BWSSG "bestweapon 3 5 4 3 2 1" //SSG
        alias BWSNG "bestweapon 5 3 4 2 1"   //SNG
        alias BWLG  "bestweapon 8 5 4 3 2 1" //LG
        
        //default for Manually Pre-Selected Weapon (non-explosive)
        alias MPSW BWLG                      //LG
        
        alias sticky ""
        //example: type "alias sticky RL" in quake console to always switch back to RL on button release
        //(by default this does nothing)
        //this will never actually be used as a weapon, but it will be the weapon in your bagback when you get killed
        //in case of AXE this can be used to trick your opponent into letting his guard down :)
        
        //direct fire aliases
        alias +rl     "RL;mw;+attack"
        alias -rl     "-attack;sticky"
        alias +gl     "GL;mw;+attack"
        alias -gl     "-attack;sticky"
        alias +mpsnew "MPSW;mw;+attack"
        alias -mpsnew "-attack;sticky"
        
        //rocketjump (set cl_pitchspeed to a high value)
        alias +rj "RL;+lookdown;+jump;+attack"
        alias -rj "-lookdown;-jump;-attack;force_centerview"
        
        //vertical grenade (set cl_pitchspeed to a high value)
        alias +vg "GL;+lookup;+attack"
        alias -vg "-lookup;-attack;force_centerview"
        
        //zoom (scroll)
        alias zoomin  zoom00
        alias zoomout zoom00
        alias zoom00 "fov 130;sensitivity 2.6;alias zoomin zoom01;alias zoomout zoom00"
        alias zoom01 "fov 120;sensitivity 2.5;alias zoomin zoom02;alias zoomout zoom00"
        alias zoom02 "fov 110;sensitivity 2.4;alias zoomin zoom03;alias zoomout zoom01"
        alias zoom03 "fov 100;sensitivity 2.3;alias zoomin zoom04;alias zoomout zoom02"
        alias zoom04 "fov  90;sensitivity 2.2;alias zoomin zoom05;alias zoomout zoom03"
        alias zoom05 "fov  80;sensitivity 2.1;alias zoomin zoom06;alias zoomout zoom04"
        alias zoom06 "fov  70;sensitivity 2.0;alias zoomin zoom07;alias zoomout zoom05"
        alias zoom07 "fov  60;sensitivity 1.9;alias zoomin zoom08;alias zoomout zoom06"
        alias zoom08 "fov  50;sensitivity 1.8;alias zoomin zoom09;alias zoomout zoom07"
        alias zoom09 "fov  40;sensitivity 1.7;alias zoomin zoom10;alias zoomout zoom08"
        alias zoom10 "fov  30;sensitivity 1.6;alias zoomin zoom10;alias zoomout zoom09"
        
        //transparent water options
        alias cycle_water water1
        alias water1 "alias cycle_water water2;r_novis 0;r_wateralpha 1.0;echo opaque water"
        alias water2 "alias cycle_water water3;r_novis 0;r_wateralpha 0.3;echo trans water - vispatched (high fps)"
        alias water3 "alias cycle_water water1;r_novis 1;r_wateralpha 0.3;echo trans water - not vispatched (low fps)"
        
        //Default impulses on 1-8 (use for runequake menu and stuff like that)
        bind "1" "AXE"
        bind "2" "SG"
        bind "3" "SSG"
        bind "4" "NG"
        bind "5" "SNG"
        bind "6" "GL"
        bind "7" "RL"
        bind "8" "LG"
        
        //Default movement buttons
        bind "UPARROW"    "+forward"
        bind "DOWNARROW"  "+back"
        bind "LEFTARROW"  "+moveleft"
        bind "RIGHTARROW" "+moveright"
        
        //My movement buttons
        bind "d"          "+forward"
        bind "x"          "+back"
        bind "s"          "+moveleft"
        bind "c"          "+moveright"
        bind "mouse2"     "+jump"
        
        //Manually Pre-Selecting Weapons (non-explosive)
        bind "q" "alias MPSW AXE"    //use for fun :)
        bind "w" "alias MPSW SG"     //use for long range sniping
        bind "a" "alias MPSW BWSSG"  //use under water or very close range
        bind "e" "alias MPSW NG"     //use for fun
        bind "z" "alias MPSW BWSNG"  //use under water
        bind "r" "alias MPSW BWLG"   //use above water (most of the time)
        
        //weapon-toggles (for runequake only)
        bind "u" "weapon-toggles"    // set to disabled when connected to runequake server
        
        //switch to alternative weapon for current weapon (runequake only)
        bind "SHIFT" "weapon-mode"
        
        //Fire buttons
        bind "mouse1" "+rl"          // fire rocket launcher
        bind "mouse4" "+gl"          // fire grenade launcher
        bind "SPACE"  "+mpsnew"      // fire Manually Pre-Selected Non-Explosive Weapon
        bind "v"      "+rj"          // rocketjump button
        bind "ALT"    "+vg"          // vertical grenade button
        
        //cycle Multi Wait
        bind "F11" "cycle_mw"        // only use this when needed (too much lag/pl or low fps)
        
        //zoom on scrollwheel
        bind "MWHEELUP"   "zoomin"
        bind "MWHEELDOWN" "zoomout"
        
        //cycle through trasparent water settings
        bind mouse5 "cycle_water"
        this may seem very complicated but it is not..
        the idea is to keep manual switching to a minimum
        basically i only manually switch when:
        - transitioning to and from water (SSG/SNG <--> LG)
        - opponent at very close range (SSG)
        - opponent at very long range (SG)
        - i want to use a lesser weapon for fun sake (AXE/NG)

        this only switches the weapon for the non-explosive-weapon fire button (SPACEBAR)
        so RL and GL will still be available (provided you have them and ammo) on mouse1 / mouse4

        also note that i use jump on mouse2, this makes bunny-hopping and rocket-jumping a lot easier
        (coordinating moves when jumping with spacebar sucks )
        Last edited by =peg=; 10-23-2009, 12:48 AM.

        Comment


        • #5
          Hmm

          Very Nice

          My current setup is dead simple

          e,d,s,f for movement

          w,r for previous/next weapon

          rightclick for jump
          leftclick for shoot.

          I think I'll add in rj's and zoom for now. thx
          Gnounc's Project Graveyard Gnounc's git repo

          Comment


          • #6
            Added.
            IT LIVES! http://directq.blogspot.com/

            Comment


            • #7
              +the_red_button
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

              Comment


              • #8

                Comment


                • #9
                  Originally posted by =peg= View Post
                  there is a hidden something in the button

                  HM
                  Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                  Comment


                  • #10
                    WOOOOOOO! thx!
                    Gnounc's Project Graveyard Gnounc's git repo

                    Comment


                    • #11
                      Mindz sometimes websites overlay text ie "STOCK" over their images so people cant reprint them. maybe this is a residue.
                      I must have been drunk cause I honestly dont remember posting that post lastnight
                      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                      Comment


                      • #12
                        Axe doesn't help in DM, bind a mouse button for gun, use shift to cycle up to Shotgun, bind RL LG SNG and GL to individual keys

                        Comment


                        • #13
                          BIND MOUSE2 "IMPULSE 3 2" //DSG or SG

                          BIND Q "IMPULSE 6" //gl
                          BIND E "IMPULSE 7" //RL
                          BIND R "IMPULSE 8" //LG

                          OR if using proquake or qrack replace impulse with BESTWEAPON and stack impulses..

                          BIND E "BESTWEAPON 7 5 4 3 2 1 "

                          Qrack can stack IMPULSEs (as the mouse2 bind suggests) but im trying not to be complicated.
                          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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