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Had to look back, he says "more thursday" not "release thursday" : ) Check frontpage for the youtube vid
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I wasnt really sure what I was looking at the first time I watched that vid.
I like it, looks a bit like nexuis (is that the nexuiz symbol on the wall?)
Cant wait till its released as a playable so I can see firsthand what kinda work went into
it.
I really started to lose sight of the fact that it was quake, so good job!
The button size and textures were a dead givaway haha but in between those
I almost couldnt tell that was e1m1 remix, Pretty impressive.
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Not trying to be rude, but I really don't like it. It's all cartoony and bright like Quake 2 or 3. Not my cup of teeth, I like my Quake dark, grim and intense.
I have played the E1M1 Quoth remake level (assuming it's the same level) and didn't know about the secret below the double-shotgun, neato.
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Originally posted by gnounc View PostI wasnt really sure what I was looking at the first time I watched that vid.
I like it, looks a bit like nexuis (is that the nexuiz symbol on the wall?)
Originally posted by Samus_Aran View PostNot trying to be rude, but I really don't like it. It's all cartoony and bright like Quake 2 or 3.
I like it. Only thing that matters to me.
The reason why this mattered: I enjoyed playing it. I care about gameplay. And the models/skins are good. The sounds are fine.
When completed, unlike a Quake mod, since this does not require Quake and is all open source, it can have unlimited distribution.
So things like QuakeC, Quake mapping, engine modification can have unlimited audience potential.Last edited by Baker; 11-07-2009, 11:31 AM.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by godsend1 View PostI liked it. When will it be released?
Initially, I was thinking incrementally for sure.
But I've done some more playing around and now I'm tempted to wait a month and pack surprises into it.
I'll make up my mind which path to take this week.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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I liked it overall, I'm not really feeling the zoom/not deemed necessary. Zoom is usually a viable option when you have a long range weapon, but seeing as how the rocket launcher is slow to reach the target and inaccurate from long distances, zoom isn't necessary (Quake doesn't feature a railgun).
By the way, I was really hoping you would use those double pistols, you never shot them once! Is that a new gun? Or simply a new model for an old gun?
The map textures are a huge improvement over anything Quake has right now, still not feeling the type of models at all, comparing the model textures to the map is a huge difference, models still need a lot of work but there is only so much you can do with a Quake engine I suppose (I wouldn't know since I don't code).
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Originally posted by Rampage View PostI liked it overall, I'm not really feeling the zoom/not deemed necessary.
By the way, I was really hoping you would use those double pistols, you never shot them once! Is that a new gun? Or simply a new model for an old gun?
The map textures are a huge improvement over anything Quake has right now, still not feeling the type of models at all, comparing the model textures to the map is a huge difference, models still need a lot of work but there is only so much you can do with a Quake engine I suppose (I wouldn't know since I don't code).
The most important idea behind this mod is the unlimited distribution potential due to the all open source content angle.
Maybe if this concept is successful, the concept would spread.
For instance, there are a tons of Quake mappers. Many of them making very non-Quake maps. Well, why are you making a map for the infinitely small audience of Quake? The pure Quake audience is so small, effectively making a work virtually no one will play.
The answer is that the platform is good, but pure Quake itself must be owned and arguable lacks imagination and flexibility.
But many people mapping for Quake aren't using Quake for "Quake" but rather because it is there and making base maps and such that aren't very Quakey. And stock Quake has been so overdone to the point there isn't really a need for more single player maps unless someone is making a work like Warpspasm or something else mindblowing.
My hope is that I won't be the first to make something with unlimited audience potential, but someone has to lead the way. Perhaps people far more talented than myself will, once this idea is demonstrated to be a winner, think "Gee ... doing a total conversion is a valid way to unlock the audience" and then you have a "Download.com" download with 7,600 downloads (or far more if a mega-hit) instead of some Quake map that gets played by 31 people.Last edited by Baker; 11-09-2009, 01:29 PM.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by Baker View PostMy hope is that I won't be the first to make something with unlimited audience potential, but someone has to lead the way. Perhaps people far more talented than myself will, once this idea is demonstrated to be a winner, think "Gee ... doing a total conversion is a valid way to unlock the audience" and then you have a "Download.com" download with 7,600 downloads (or far more if a mega-hit) instead of some Quake map that gets played by 31 people.
As for the popularity thing, it would definitely be nice if the content were also free. I wish Id Software would release their textures, models, sounds, etc. as GPL as well. Then people could distributed all-in-one packages of their mod/level/TC/etc. to the non-Quake-obsessed general public.
But from my perspective, if I have 31 Quake addicts play my Quake-centric level, that means more to me than a thousand non-Quake addicts playing it, as they understand the greatness which is Quake. :-P
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Originally posted by Samus_Aran View PostI absolutely love the idea of making entirely free engines. I tried out OpenQuartz the moment it came out, and a few times after, though was disappointed by how completely un-Quake it felt. If you're going for a non-Quake-feeling thing, it's much easier to find appropriate free textures/models/weapons/etc. out there.
As for the popularity thing, it would definitely be nice if the content were also free. I wish Id Software would release their textures, models, sounds, etc. as GPL as well. Then people could distributed all-in-one packages of their mod/level/TC/etc. to the non-Quake-obsessed general public.
Plus, id Software's intent wasn't to make "Quake free" but to release the engine and game source for the common good for creativity. Case in point, they shut down an open source engine port for the iPhone that used the shareware data files in violation of the shareware license agreement.
Creativity is living in the future, not the past, and the moddability was the cool thing about Quake that no other game has.
But from my perspective, if I have 31 Quake addicts play my Quake-centric level, that means more to me than a thousand non-Quake addicts playing it, as they understand the greatness which is Quake. :-P
Quake Terminus was a site dedicated to Quake as funeral of the past and it's glory.
QuakeOne is a site dedicated to Quake as a celebration of the forgotten future which never happened. Many thought the Quake concept of high modability was the wave of the future. It never happened. And we live in the age of the FPS on rails with near zero modding potential and all style and no substanceQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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