Announcement

Collapse
No announcement yet.

How do I get in this room?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • How do I get in this room?

    Could someone tell me how on earth I open this door in the Painkeep map pk6.bsp? I'm adding Frikbot waypoints to it, but I can't for the life of me figure it out. I even checked the .ent, and still couldn't figure it out. This is the first time I haven't been able to figure out how to open a secret room, and I need to know so I can get the bots to do it!




  • #2
    Hi LH,

    I used to be a big pk fan so here's what worked for me:
    1. start a multiplayer game and go to that area
    2. There is a bridge with a yellow armour on it just to the right of the entrance to the room you're after. Step on the elevator on the other side of the same wall which takes you up to the bridge.
    3. Cross it into the small room and press the red button at the end
    4. retrace your steps back down so that you have your back to the secret room. go straight ahead and pick up the beartrap at the end of the "flashing" corridor
    5. Return back to the secret room and the door should be open.

    Once this is open it paves the way for another secret room very nearby but I won't spoil it.

    Hope this helps


    Monty
    Mr.Burns
    "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
    WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
    Servers: Quake.shmack.net, damage.servequake.com

    News: JCR's excellent ctsj_jcr map is being ported to OOT

    Comment


    • #3
      Hmm, I just realized there is no bear trap behind those bars, despite the .ent file stating there SHOULD be one at that exact location - and I still can't get that door open. Something seems screwed here!

      This is where the bear trap should be, right? It's just a blank room for me, and I'm using pk11. I tried winquake to be sure it wasn't a Qrack issue, but the bear trap still isn't there. What am I missing? Is there another part to this secret?

      Comment


      • #4
        Seems you are missing the Painkeep mod (progs.dat and all content files)

        Comment


        • #5
          But I do have it. the progs.dat file you linked to is the exact same size as the one in my \painkeep folder, as well as pak0.pak. All the other items and weapons show up in the game. I'm able to get the Harpoon, explosive shells, etc.

          It's just that one bear trap that does not show up.

          Edit: Just so you know I'm not crazy


          Edit #2: Pffft... Duh! Deathmatch mode was reset to "0" for some odd reason, and apparently that item does not show up in SP mode. I forgot to copy my autoexec to the \painkeep folder, which always defaults deathmatch to "1".

          It's too bad the bear trap is required to open that secret door. This means that with vanilla Quake, the bots are unable to access those rooms. It also means I should probably make two versions of waypoints for this map, or the bots will get stuck behind that wall in vanilla Quake.

          Originally posted by Mr.Burns View Post
          Once this is open it paves the way for another secret room very nearby but I won't spoil it.
          Actually, I already knew about the other secret room by looking at the .ent file and seeing that the button in secret #1 opened it up. I just couldn't figure out how to open the first secret, because the Bear trap wasn't there. Thanks for your help guys.
          Last edited by Lightning_Hunter; 11-19-2009, 10:34 PM.

          Comment


          • #6
            Heh, yeah, bit silly to make a secret door only work when you pick up some item first.. but then again.. whats the point of "secrets" in multiplayer games anyways? I mean, once someone finds the secret, soon everyone will know, and the secret stops being a secret

            Comment


            • #7
              Originally posted by =peg= View Post
              Heh, yeah, bit silly to make a secret door only work when you pick up some item first.. but then again.. whats the point of "secrets" in multiplayer games anyways? I mean, once someone finds the secret, soon everyone will know, and the secret stops being a secret
              Agreed. I never would have chosen these maps to do waypoints for on my own, but since Monster already did waypoints for them, I've taken it upon myself to improve them for my upcoming project (Will include around 400 waypoints in one pack, all fixed up and/or created by me). I'm pretty sure I'm spending more time improving his waypoints than he did creating them... I'm just so picky when it comes to waypoints.

              I posted this demo on another forum showing the Frikbots performing a two button sequence to permanently open a door in pk6. The bots don't understand buttons that permanently open doors, so they will either get stuck on a wall, or keep pressing the button - even though it has already been activated. I ended up manipulating a bug with the Frikbots to "trick" them into activating the buttons only once the whole match. Once the door has been opened, they just run right in to collect the RL from then on

              The demo:
              [ame=http://www.youtube.com/watch?v=qOu5UaCI8Eg]YouTube - Quake Frikbot Navigation Demo[/ame]
              Last edited by Lightning_Hunter; 11-20-2009, 02:42 AM.

              Comment


              • #8
                In response to Peg's Comment...
                True but I suppose looking at it from another perpective, Not all players are as enquisitive as the Bigfoot mob and if the secret was only found by a limited number of players in a DM game then it could give them a strategic advantage over their opponent(s) if the secret could remain hidden after use. [hmmm.. Imagining some form of secret kill Peg powerup as if anything could kill the pegster ] Although we don't normally experience it on Bigfoot (cough, pit, cough ), the down side of course is that it could encourage camping of the area to "protect their secret".


                Kind regards

                Monty
                Last edited by Mr.Burns; 11-20-2009, 04:40 AM.
                Mr.Burns
                "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                Servers: Quake.shmack.net, damage.servequake.com

                News: JCR's excellent ctsj_jcr map is being ported to OOT

                Comment


                • #9

                  Comment


                  • #10
                    it all comes down to the saying; "three people can keep a secret if two of them are dead" dosen't it?

                    Comment


                    • #11
                      If two are dead and one is mute.
                      Gnounc's Project Graveyard Gnounc's git repo

                      Comment

                      Working...
                      X