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  • 8008135

    Anyways, now that i have the 1% of attention you guys can spare without going into a deep sleep from brain over heating, i have the question of questions.

    If you take a large empty room and put 1 of every type of monster from Quake and its offspring and they all gutted each other, which one do you think would be left standing at the end.

    Chthon and Shub-Niggurath dont count since they are immortal so to speak. But all the normal monsters from Grunt to Armagon, from Puppy to Dragon, and not just from Quake, Armagon and Eternity, but from fan made levels too.

    Who is the victor of Quake?

  • #2
    the zombie, no question

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    • #3
      Zombies could be gibbed by a shambler smash or a fiend jump.
      e|------------------------0---------------
      B|---------------0^1----------------1----
      G|---------------2------2------0^2-------
      D|---------------2-------2--2-------------
      A|---------------0------------------------
      E|----------------------------------------

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      • #4
        i think the rot fish would be the last men standing and if all of the other monsters spawned under water they would possibly drown

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        • #5
          ninja your right i suppose

          but what if the water it was in was in the center of the map in the air

          (but monsters dont drown)

          fgrthyjwtrjsydufrt

          but foq, the zombie would be knocked on the ground and no able to get up the entire time i suppose

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          • #6
            I see the ogre, grunt, and dog going down first due to low health or the ogre's large aggro ability... I think we need a mod where the monsters automatically attack each other and the run 10,000 simulations to find out.

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            • #7
              The zombie is a good idea (but if the Shambler can gib it then it wont survived). and i'm pretty sure the Vore could gib it to. And the Ogre if it uses its grenades.

              Anyone who has played Quake knows that when the Ogre fights a Zombie, it just uses its chainsaw and knocks the zombie down. But his chainsaw does take a few hits to knock Zombie down so it will slowly throws its guts at Ogre until it dies.

              and in this room, there is no water so the Electric Eel and Rotfish would be a flapping mess.

              Thinking reasonably (as appose to voting for the Rottweiler and Rotfish) I think the big players that it be down to is

              Shambler
              Vore
              Armagon
              Dragon
              Spawn

              The Spawn could very well win it if he can somehow avoid Shammies thunderbolt (although it is unlikely since Shammie has 100% aim) and somehow move fast enough to make Vores balls hit the Vore it self or other monters. Then all it would have to do is jump around and hit all the monsters around. Although it would have to make sure the Zombie is killed first otherwise i see a never ending stalemate between the Zombie and Spawn.

              So yeh, I vote for Spawn.

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              • #8
                The ogre uses nerf grenades. They don't do as much damage as the player's grenade. Also, this armagon and dragon isn't a part of standard Quake, so I really wouldn't count them.
                e|------------------------0---------------
                B|---------------0^1----------------1----
                G|---------------2------2------0^2-------
                D|---------------2-------2--2-------------
                A|---------------0------------------------
                E|----------------------------------------

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                • #9
                  all the normal monsters from Grunt to Armagon, from Puppy to Dragon, and not just from Quake, Armagon and Eternity, but from fan made levels too.
                  but foq they are included

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                  • #10
                    Of, I didn't remember reading that.

                    In that case, Dreadful from registered fvf (version 4). He replaces Chthon. You don't zap him though, (well you could) he has like 5000 hp.
                    e|------------------------0---------------
                    B|---------------0^1----------------1----
                    G|---------------2------2------0^2-------
                    D|---------------2-------2--2-------------
                    A|---------------0------------------------
                    E|----------------------------------------

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