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for glpro use gl_fullbright 1
for qrack use gl_fb_models 1 and gl_fb_bmodels 1
I think all the others render fullbrights correctly by default (although I'm not sure about joequake and FTE)
Mind you, in terms of faithfulness to the original quake by id, Fitzquake and DirectQ are the ones to go for..
If you also wanna be able to play QuakeWorld, these clients can do both: DarkPlaces, Joequake, FTE
JoeQuake can't play Quakeworld
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
It's basically a case of try them all, find the ones that suit you best, and use them. Each has their own strengths and weaknesses, and each is best suited to a particular task.
Take QRack for example; lovely engine with lots of nice features and eyecandy, but current versions can't run huge maps. DarkPlaces has everything (with extra kitchen sink) but sometimes deviates from standard Quake behaviour. ProQuake is very finely tuned for multiplayer but you may find it lacking if you also do SP, Fitz is very trad-Quake but you may find yourself missing the eyecandy, the BJP engines are even more agressively trad (not even supporting full- or overbrights) and seem primarily positioned as mapping tools, which makes sense as the author also make some damn fine mapping tools.
My own engine (DirectQ) is the one I use (naturally) and does have huge map support (in spades - the next full release will get you 72 FPS on maps and scenes that normally drop others down to the 20s or lower), but it's also quite trad-Quake in appearance which you may not like (and it's short on multiplayer and server features which you may like even less).
If it was me and if I was in a position to be neutral I'd maybe pick Fitz and QRack as the primary engines, alternating between them depending on my mood, but keeping the others in reserve for when situations require them.
I don't think that's what's generally meant by a full bright. I think full bright usually means when the player model is completely white. Some people think it's unfair because you can easily see them regardless of the background color.
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