Originally posted by mhquake
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John Carmack Gets Lifetime Achievement Award
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You're absolutely right. I don't have any answers, but sometimes I wonder who or what drove the most talented folks out of id. Romero, Abrash, and McGee all went on to produce good work--Romero proved to be a better game designer than a manager in the tech bubble of the late 90's I think. I haven't followed Hall's, Peterson's, and A. Carmack's careers, so I don't know what they've been up to.
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Saw these the other day, Pretty interesting videos. Its a interview with Romero on wolf, doom, quake.
There are 5 in complete, where Romero talks about the early days at ID and more towards the end of it and into his own game, dakatanka.
YouTube - blacklily8's Channel
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As for Daikatana, I think it wasn't that bad game at all.
Depending on episode, it had some great levels, atmosphere and really great music. If it wasn't for those annoying bugs, namely those related to the player's teammates, it would be much better. But all in all, it was still fun to play, at least for me.
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John Romero was fired/forced to resign from id Software.Originally posted by Pyros View PostI've been thinking that John Romero would've been better off had he stayed with id. While Carmack was the brain behind the the games' innovative technology, it was Romero who knew how to make them fun.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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According to Masters of Doom, it was because he had grown distant from his team. Romero became more interested in courting the press than working with the very team that made him famous in the first place. I think he even planned to leave anyway.Originally posted by Baker View PostJohn Romero was fired/forced to resign from id Software.
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