// player skin settings
gl_fb_models 1 //fullbright colors on alias models (grenades, player models, etc). settings 0 myay give more fps
gl_fb_bmodels 1 //fullbright colors on bsp models (world, health, boxes, etc). settings 0 may give more fps
cl_teamskin 0 //use colors from team on player model
color 0 //player color
gl_doubleeyes 1 //double the size of the eye model
gl_playermip 0 //0 is highest quality player model, higher is better blurry
// team communication
alias tg "exec tg.txt; autostats"
// console settings
con_notifytime 5 //how long notify lines last, in seconds
gl_consolefont "charset" //set font by replacing "charset"
gl_smoothfont 1 //set smooth font
con_textsize 9 //text size
scr_conspeed 327600 //console scroll speed
pq_confilter 1 //filters "you got" messages
gl_conalpha 0 //console transparency
// fps and eyecandy settings
cl_deadbodyfilter 1 //dead body filter off/on/immediately (0/1/2)
cl_gibfilter 1 //gibs filter off/on (0/1)
cl_bobbing 0 //bob rotating models off/on(0/1)
cl_muzzleflash 0 //turn muzzleflash on for all (0/1/2)
r_outline 0 //turn outline on bmodels off/on (0/1)
r_celshading 0 //turn cellshading of bmodels off/on (0/1)
r_fastsky 0 //turn fast sky texture off/on (0/1)
r_fastturb 0 //turn fast liquid textures off/on (0/1)
r_explosionlight 1 //100% explosion light (0-1)
r_explosionlightcolor 5 //color of explosion light (0/1/2/3/4/5/6)
r_explosiontype 7 //change explosion type (0/1/2/3/4/5/6/7)
r_grenadetrail 0 //show grenade trail (0/1)
r_rocketlight 1 //turn on dynamic ighting of rockets (0-1)
r_rocketlightcolor 5 //color of rocket light (0/1/2/3/4/5)
r_rockettrail 3 //rocket trail type (0/1/2/3/4/5/6/7)
r_wateralpha 1 //allows you to see through water (0-1)
r_telealpha 1 //allows you to see through teleport (0-1)
r_lavaalpha 1 //allows you to see through lava (0-1)
r_novis 0 //turn on VIS information (0/1)
r_simpleitems 1 //turn on simpleitems (0/1)
r_shadows 0 //turns on shadows on entities
r_bloom 0 //high dynamic range bloom, fps killer
gl_rain 0 //turn rain off/on (0/1)
gl_shiny 0 //turn shiny off/on (0/1)
gl_lavasmoke 0 //turn smokes coming from lava off/on (0/1)
gl_caustics 0 //turn underwater caustics off/on (0/1)
gl_detail 0 //turn artificial bump map texturing off/on (0/1)
gl_waterfog 0 //turn water fog in GL off/on (0/1)
gl_waterfog_density 0 //adjust water fog density in GL (0-1)
gl_hurtblur 0 //keep these off, they do slow mo effects?
gl_deathblur 0 //really big FPS hit.
gl_foggreen 0
gl_fogblue 0
gl_fogred 0
gl_fogend 2048
gl_fogstart 100
//Screen flash effects
cl_bonusflash 0 //weapon/item pickup flash (0/1)
gl_polyblend 0 //pallette shifting on in GL (0/1)
gl_hwblend 1 //1=hardware palette changing, 0=opengl routines
v_contentblend 0.05 //palette shifting while in liquid (0-1)
v_pentcshift 0.1 //palette shifting with pent (0-1)
v_quadcshift 0.1 //palette shifting with quad (0-1)
v_ringcshift 0.04 //palette shifting with ring (0-1)
v_suitcshift 0.04 //palette shifting with suit (0-1)
v_damagecshift 0.5 //palette shifting when damaged (0-1)
// particle effects
gl_bounceparticles 0 //turn on bouncing particles in GL (0/1)
gl_part_lightning 0 //turn on lighting gun particles (0/1)
gl_part_flames 0 //turn on flames particles (0/1)
gl_part_flies 0 //turn on flies (0/1)
gl_part_lavasplash 0 //turn on lavasplash particles (0/1)
gl_part_blobs 0 //turn on blobs particles (0/1)
gl_part_telesplash 0 //turn on teleporter particles in GL (0/1)
gl_part_blood 0 //turn on blood particle effects (0/1)
gl_part_gunshots 0 //turn on gunshot particles in GL (0/1)
gl_part_sparks 0 //turn on sparks particles (0/1)
gl_part_trails 0 //turn on special rocket trails in GL(0/1)
gl_part_explosions 0 //turn on special explosions in GL (0/1)
// texture settings
gl_externaltextures_bmodels 1 //load external 24-bit bsp models
gl_externaltextures_models 1 //load external 24-bit models
gl_externaltextures_world 1 //load external 24-bit world models
gl_loadq3models 0 //load external 24-bit player models
// lighting effects
gl_gamma 0.5 //adjust gamma
gl_contrast 2 //adjust contrast
gl_vertexlights 0 //use vertex lighting
gl_flashblend 0 //use proper lighting in GL (0/1)
gl_loadlitfiles 1 //use lit files in GL (0/1)
gl_overbright 1 //overbright
r_dynamic 1 //use dynamic lighting in GL (0/1)
// r_lightmap 0 //enable light sources on map in GL (0/1)
r_shadows 0 //enable shadows in GL (0/1)
r_powerupglow 2 //enable powerup/flag glowing off/colored/white (0/1/2)
// graphic settings
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" //GL_LINEAR_MIPMAP_LINEAR = trilinear, MIPMAP_LINEAR = bilinear
gl_texCompression 0
gl_anisotropic 0
gl_picmip 0 //blurs the texture, 0 = default, 1 = little worse, 2=much worse, etc
// gl_ztrick 1 //toggles a trick to prevent the clearning of the z-buffer between frames. set to one may increase performance with issues
gl_triplebuffer 1 //triple buffering of head up display graphics. if you have problems with screen graphics, turn this on
gl_polyblend 0 //controls weather you see the haze when you're underwater. also carrying quad or pent
gl_smoothmodels 1 //smooth player models
gl_affinemodels 0 //makes texture render quality better if set to 1
gl_clear 0 //enabling this command will clear the areas which are not rendered outside of the map
gl_cull 1 //set to "1" the game will depend on the OpenGL driver to use it's culling functions, enable to increase rendering performance
gl_finish 0 //toggles the calling of the gl_finish() OpenGL function after each rendered frame
gl_subdivide_size 512 //affects the quality of the sky brushes, higher value for better performance
gl_part_muzzleflash 1 //{0|1} toggles the particle for muzzleflash when shooting. (4 years later)
scr_bloodsplat 0 //shows bloodsplats on player's screens when being hurt.
m_filter 1
r_waterwarp 0 //makes water clear when youre in it
r_fastsky 0 //solid color sky
r_skyspeed 0 //no moving sky
r_fullbright 0 //full bright world
//crosshair Settings
crosshair 1 //turns on crosshair
crosshairimage crosshair18 //crosshair image
crosshairsize 1.5 //crosshair size
crosshair_static 1
crosshaircolor "100 255 255" //crosshair color
crosshairalpha 0.8 //crosshair transparency
// hud settings
scr_centersbar 1 //centers hud, but gets rid of player scores on lower right
scr_sbaralpha 0 //removes the hud background
scr_scoreboard_fillalpha 0 //removes background in the scoreboard
cl_sbar 0 //no hud
cl_sbar_style 1 //hud style, 1=qw
cl_sbar_drawface 1 //shows face on screen
// input (mouse)
sensitivity 3.3 //sensitivity
freelook 1 //
sv_aim 2 //
pq_moveup 1 //jump is also swim up
+mlook //mouse look at all times
cl_backspeed 400 //movement Speeds
cl_forwardspeed 400
cl_sidespeed 400
cl_upspeed 400
m_directinput 0
_snd_mixahead ".14"
ambient_level 0 //ambient sound level
// screen settings
cl_maxfps 400 //maximum fps allowed
pq_timestamp 1 //time stamp on chat
pq_smoothcam 1 //smooth camera
gl_laserpoint 0 //laser point (0=off, 1=blue, 2=red, 3=yellow, 4=green)
cl_nolerp 0 // disables linear interpolation of objects in the game
fov 100 //field of view, default is 90
show_ping 1 //show ping on screen
show_ping_x 1
show_ping_y -2
show_fps 1 //show fps on screen
show_fps_x -2
show_fps_y 1
cl_autodemo 1 //records demo at connection, 2 = records demo at begining of match. conflicts with cl_truelightning
// weapon model settings
cl_gun_offset 0 //0 center, 1=left, 2=right
r_drawviewmodel 1 //shows weapon on screen
cl_gun_fovscale 1 //scales gun to resolution
cl_truelightning 1 //fake lightning/shaft
cl_gun_idle_movement 1 //idle gun movement
r_glowlg 0 //lightning glow
cl_mute 2 //1 off mm1, 2 off mm1 and mm2
cl_bob 0.0 //client side movement effects
cl_bobcycle 0.0
cl_rollangle 0.0
v_kickpitch 0.0
v_kicktime 0.0
v_kickroll 0.0
m_pitch .022
// video settings
vid_width 1920 //video width
vid_height 1080 //video height
vid_conwidth 600 //set the width resolution of the HUD console
vid_conheight 320 //set the height resolution of the HUD console
vid_vsync 0 //turns on/off vsync
vid_refreshrate 60 //monitor refresh rate
vid_fullscreen 1
// misc commands
cl_checkForUpdate 1 //?
cl_web_download 1 //download missing maps from server
sys_disableWinKeys 1 //disable windows key
cfg_savevars 1 //save variables to config file
cl_web_download_url "http://bigfoot.quake1.net/"
host_maxfps 300
bgmvolume 0
// scripts
alias +rj "cl_pitchspeed 20000;impulse 7;+lookdown;wait;wait;wait;wait;-lookdown;cl_pitchspeed 150;+jump;+attack"
alias -rj "-attack;-jump;force_centerview"
alias +lg "impulse 8;+attack"
alias -lg "impulse 7;-attack"
alias +ssg "impulse 3; +attack"
alias -ssg "impulse 7; -attack"
gl_fb_models 1 //fullbright colors on alias models (grenades, player models, etc). settings 0 myay give more fps
gl_fb_bmodels 1 //fullbright colors on bsp models (world, health, boxes, etc). settings 0 may give more fps
cl_teamskin 0 //use colors from team on player model
color 0 //player color
gl_doubleeyes 1 //double the size of the eye model
gl_playermip 0 //0 is highest quality player model, higher is better blurry
// team communication
alias tg "exec tg.txt; autostats"
// console settings
con_notifytime 5 //how long notify lines last, in seconds
gl_consolefont "charset" //set font by replacing "charset"
gl_smoothfont 1 //set smooth font
con_textsize 9 //text size
scr_conspeed 327600 //console scroll speed
pq_confilter 1 //filters "you got" messages
gl_conalpha 0 //console transparency
// fps and eyecandy settings
cl_deadbodyfilter 1 //dead body filter off/on/immediately (0/1/2)
cl_gibfilter 1 //gibs filter off/on (0/1)
cl_bobbing 0 //bob rotating models off/on(0/1)
cl_muzzleflash 0 //turn muzzleflash on for all (0/1/2)
r_outline 0 //turn outline on bmodels off/on (0/1)
r_celshading 0 //turn cellshading of bmodels off/on (0/1)
r_fastsky 0 //turn fast sky texture off/on (0/1)
r_fastturb 0 //turn fast liquid textures off/on (0/1)
r_explosionlight 1 //100% explosion light (0-1)
r_explosionlightcolor 5 //color of explosion light (0/1/2/3/4/5/6)
r_explosiontype 7 //change explosion type (0/1/2/3/4/5/6/7)
r_grenadetrail 0 //show grenade trail (0/1)
r_rocketlight 1 //turn on dynamic ighting of rockets (0-1)
r_rocketlightcolor 5 //color of rocket light (0/1/2/3/4/5)
r_rockettrail 3 //rocket trail type (0/1/2/3/4/5/6/7)
r_wateralpha 1 //allows you to see through water (0-1)
r_telealpha 1 //allows you to see through teleport (0-1)
r_lavaalpha 1 //allows you to see through lava (0-1)
r_novis 0 //turn on VIS information (0/1)
r_simpleitems 1 //turn on simpleitems (0/1)
r_shadows 0 //turns on shadows on entities
r_bloom 0 //high dynamic range bloom, fps killer
gl_rain 0 //turn rain off/on (0/1)
gl_shiny 0 //turn shiny off/on (0/1)
gl_lavasmoke 0 //turn smokes coming from lava off/on (0/1)
gl_caustics 0 //turn underwater caustics off/on (0/1)
gl_detail 0 //turn artificial bump map texturing off/on (0/1)
gl_waterfog 0 //turn water fog in GL off/on (0/1)
gl_waterfog_density 0 //adjust water fog density in GL (0-1)
gl_hurtblur 0 //keep these off, they do slow mo effects?
gl_deathblur 0 //really big FPS hit.
gl_foggreen 0
gl_fogblue 0
gl_fogred 0
gl_fogend 2048
gl_fogstart 100
//Screen flash effects
cl_bonusflash 0 //weapon/item pickup flash (0/1)
gl_polyblend 0 //pallette shifting on in GL (0/1)
gl_hwblend 1 //1=hardware palette changing, 0=opengl routines
v_contentblend 0.05 //palette shifting while in liquid (0-1)
v_pentcshift 0.1 //palette shifting with pent (0-1)
v_quadcshift 0.1 //palette shifting with quad (0-1)
v_ringcshift 0.04 //palette shifting with ring (0-1)
v_suitcshift 0.04 //palette shifting with suit (0-1)
v_damagecshift 0.5 //palette shifting when damaged (0-1)
// particle effects
gl_bounceparticles 0 //turn on bouncing particles in GL (0/1)
gl_part_lightning 0 //turn on lighting gun particles (0/1)
gl_part_flames 0 //turn on flames particles (0/1)
gl_part_flies 0 //turn on flies (0/1)
gl_part_lavasplash 0 //turn on lavasplash particles (0/1)
gl_part_blobs 0 //turn on blobs particles (0/1)
gl_part_telesplash 0 //turn on teleporter particles in GL (0/1)
gl_part_blood 0 //turn on blood particle effects (0/1)
gl_part_gunshots 0 //turn on gunshot particles in GL (0/1)
gl_part_sparks 0 //turn on sparks particles (0/1)
gl_part_trails 0 //turn on special rocket trails in GL(0/1)
gl_part_explosions 0 //turn on special explosions in GL (0/1)
// texture settings
gl_externaltextures_bmodels 1 //load external 24-bit bsp models
gl_externaltextures_models 1 //load external 24-bit models
gl_externaltextures_world 1 //load external 24-bit world models
gl_loadq3models 0 //load external 24-bit player models
// lighting effects
gl_gamma 0.5 //adjust gamma
gl_contrast 2 //adjust contrast
gl_vertexlights 0 //use vertex lighting
gl_flashblend 0 //use proper lighting in GL (0/1)
gl_loadlitfiles 1 //use lit files in GL (0/1)
gl_overbright 1 //overbright
r_dynamic 1 //use dynamic lighting in GL (0/1)
// r_lightmap 0 //enable light sources on map in GL (0/1)
r_shadows 0 //enable shadows in GL (0/1)
r_powerupglow 2 //enable powerup/flag glowing off/colored/white (0/1/2)
// graphic settings
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" //GL_LINEAR_MIPMAP_LINEAR = trilinear, MIPMAP_LINEAR = bilinear
gl_texCompression 0
gl_anisotropic 0
gl_picmip 0 //blurs the texture, 0 = default, 1 = little worse, 2=much worse, etc
// gl_ztrick 1 //toggles a trick to prevent the clearning of the z-buffer between frames. set to one may increase performance with issues
gl_triplebuffer 1 //triple buffering of head up display graphics. if you have problems with screen graphics, turn this on
gl_polyblend 0 //controls weather you see the haze when you're underwater. also carrying quad or pent
gl_smoothmodels 1 //smooth player models
gl_affinemodels 0 //makes texture render quality better if set to 1
gl_clear 0 //enabling this command will clear the areas which are not rendered outside of the map
gl_cull 1 //set to "1" the game will depend on the OpenGL driver to use it's culling functions, enable to increase rendering performance
gl_finish 0 //toggles the calling of the gl_finish() OpenGL function after each rendered frame
gl_subdivide_size 512 //affects the quality of the sky brushes, higher value for better performance
gl_part_muzzleflash 1 //{0|1} toggles the particle for muzzleflash when shooting. (4 years later)
scr_bloodsplat 0 //shows bloodsplats on player's screens when being hurt.
m_filter 1
r_waterwarp 0 //makes water clear when youre in it
r_fastsky 0 //solid color sky
r_skyspeed 0 //no moving sky
r_fullbright 0 //full bright world
//crosshair Settings
crosshair 1 //turns on crosshair
crosshairimage crosshair18 //crosshair image
crosshairsize 1.5 //crosshair size
crosshair_static 1
crosshaircolor "100 255 255" //crosshair color
crosshairalpha 0.8 //crosshair transparency
// hud settings
scr_centersbar 1 //centers hud, but gets rid of player scores on lower right
scr_sbaralpha 0 //removes the hud background
scr_scoreboard_fillalpha 0 //removes background in the scoreboard
cl_sbar 0 //no hud
cl_sbar_style 1 //hud style, 1=qw
cl_sbar_drawface 1 //shows face on screen
// input (mouse)
sensitivity 3.3 //sensitivity
freelook 1 //
sv_aim 2 //
pq_moveup 1 //jump is also swim up
+mlook //mouse look at all times
cl_backspeed 400 //movement Speeds
cl_forwardspeed 400
cl_sidespeed 400
cl_upspeed 400
m_directinput 0
_snd_mixahead ".14"
ambient_level 0 //ambient sound level
// screen settings
cl_maxfps 400 //maximum fps allowed
pq_timestamp 1 //time stamp on chat
pq_smoothcam 1 //smooth camera
gl_laserpoint 0 //laser point (0=off, 1=blue, 2=red, 3=yellow, 4=green)
cl_nolerp 0 // disables linear interpolation of objects in the game
fov 100 //field of view, default is 90
show_ping 1 //show ping on screen
show_ping_x 1
show_ping_y -2
show_fps 1 //show fps on screen
show_fps_x -2
show_fps_y 1
cl_autodemo 1 //records demo at connection, 2 = records demo at begining of match. conflicts with cl_truelightning
// weapon model settings
cl_gun_offset 0 //0 center, 1=left, 2=right
r_drawviewmodel 1 //shows weapon on screen
cl_gun_fovscale 1 //scales gun to resolution
cl_truelightning 1 //fake lightning/shaft
cl_gun_idle_movement 1 //idle gun movement
r_glowlg 0 //lightning glow
cl_mute 2 //1 off mm1, 2 off mm1 and mm2
cl_bob 0.0 //client side movement effects
cl_bobcycle 0.0
cl_rollangle 0.0
v_kickpitch 0.0
v_kicktime 0.0
v_kickroll 0.0
m_pitch .022
// video settings
vid_width 1920 //video width
vid_height 1080 //video height
vid_conwidth 600 //set the width resolution of the HUD console
vid_conheight 320 //set the height resolution of the HUD console
vid_vsync 0 //turns on/off vsync
vid_refreshrate 60 //monitor refresh rate
vid_fullscreen 1
// misc commands
cl_checkForUpdate 1 //?
cl_web_download 1 //download missing maps from server
sys_disableWinKeys 1 //disable windows key
cfg_savevars 1 //save variables to config file
cl_web_download_url "http://bigfoot.quake1.net/"
host_maxfps 300
bgmvolume 0
// scripts
alias +rj "cl_pitchspeed 20000;impulse 7;+lookdown;wait;wait;wait;wait;-lookdown;cl_pitchspeed 150;+jump;+attack"
alias -rj "-attack;-jump;force_centerview"
alias +lg "impulse 8;+attack"
alias -lg "impulse 7;-attack"
alias +ssg "impulse 3; +attack"
alias -ssg "impulse 7; -attack"