So, from my point of view and what I've heard. Quake was going to be an adventurous fantasy RPG game with a character called Quake who carried magical weapons and an axe that grew more powerful everytime you killed an enemy with it, if a dying enemy or companion died you would cut their head off with a sword, ogres had big ears with a bloodier skin and carried around a black bag to put enemies heads in after he beheaded an enemy and there were dragons. However there wasn't the technology or code to have that Quake at the time and then had a vote to either wait 2/3 years for id Tech 2 or id Tech 3 to come and instead voted to make it a FPS with Doom styled weapons without any storyline, and so it was.
Links:
�on's nostalgia - originals
�on's nostalgia - originals
�on's nostalgia - comparing pre-release vs. retail
10th Anniversary Quake Expo
Qtest - QuakeWiki
Links:
�on's nostalgia - originals
�on's nostalgia - originals
�on's nostalgia - comparing pre-release vs. retail
10th Anniversary Quake Expo
Qtest - QuakeWiki
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