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What Quake was going to be

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  • What Quake was going to be

    So, from my point of view and what I've heard. Quake was going to be an adventurous fantasy RPG game with a character called Quake who carried magical weapons and an axe that grew more powerful everytime you killed an enemy with it, if a dying enemy or companion died you would cut their head off with a sword, ogres had big ears with a bloodier skin and carried around a black bag to put enemies heads in after he beheaded an enemy and there were dragons. However there wasn't the technology or code to have that Quake at the time and then had a vote to either wait 2/3 years for id Tech 2 or id Tech 3 to come and instead voted to make it a FPS with Doom styled weapons without any storyline, and so it was.

    Links:

    �on's nostalgia - originals
    �on's nostalgia - originals
    �on's nostalgia - comparing pre-release vs. retail
    10th Anniversary Quake Expo
    Qtest - QuakeWiki

  • #2
    Originally posted by Christopher Murphy View Post
    So, from my point of view and what I've heard. Quake was going to be an adventurous fantasy RPG game with a character called Quake who carried magical weapons and an axe that grew more powerful everytime you killed an enemy with it, if a dying enemy or companion died you would cut their head off with a sword, ogres had big ears with a bloodier skin and carried around a black bag to put enemies heads in after he beheaded an enemy and there were dragons. However there wasn't the technology or code to have that Quake at the time and then had a vote to either wait 2/3 years for id Tech 2 or id Tech 3 to come and instead voted to make it a FPS with Doom styled weapons without any storyline, and so it was.

    Links:

    �on's nostalgia - originals
    �on's nostalgia - originals
    �on's nostalgia - comparing pre-release vs. retail
    10th Anniversary Quake Expo
    Qtest - QuakeWiki
    I'm glad it never became an RPG - I for one hate RPG's.

    I'm really diggin the pre-release vs. retail shots, especially the e4m3 one. I wish the old walkway existed haha

    Nice post
    uakene.com

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    • #3
      So you're saying you hate Hexen and Heretic? RPG's were VERY different from the one's they make now, the one's they make now are crap.

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      • #4
        I hate most RPG's equally. New or old, however, I used to play the SHIT out of the original Zelda.
        uakene.com

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        • #5
          Well, I think Quake was going to end up like a Hexen/Heretic fantasy RPG with a storyline if it was going to become a RPG and not a FPS.

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          • #6
            And just to say, the initial engine was meant to be heavier.

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            • #7
              Originally posted by Christopher Murphy View Post
              And just to say, the initial engine was meant to be heavier.
              Doubtful. Have you even looked at the source code?

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              • #8
                Do you even have the early alphas/betas? The only pre version is QTest, but that was after they dropped the original project. I read somewhere that the initial Quake engine was heavier.

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                • #9
                  Originally posted by Christopher Murphy View Post
                  Do you even have the early alphas/betas? The only pre version is QTest, but that was after they dropped the original project. I read somewhere that the initial Quake engine was heavier.
                  There are scraps that indicate there are things they couldn't get working, but they're not technology specific, more akin to they "couldn't figure it out" and were in a rush. I've seen nothing that indicates a heavier engine in any way (not in betas, certainly not in QTest). Moreover it's the exact opposite. Can you cite your sources (other than I heard)?
                  Last edited by enki; 12-02-2010, 11:56 AM.

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                  • #10
                    Well, the article could've been wrong. They shouldn't have rushed it, maybe they would've figured it out. It use to say on Wikipedia it initially had a better engine.

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                    • #11
                      They likely had the same engine overall but due to the tech at that time the average PC user would have - much was dropped. Like that hallway with the lighting and how it was changed a fair amount in the final version. 10yrs ago - even then we would laugh at someone saying that would take alot to render and keep good FPS - but in 95/96 those effects WOULD take a toll on a system that wasn't fully upgraded.

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                      • #12
                        I agree with that. I remember i had a amd [email protected] MHz and a 8MB Trident card. Quake ran with about 20-25 fps...

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                        • #13
                          If you read this interview with John Romero, he said they couldn't get the code working at the time.
                          Last edited by Grim Warlock; 12-02-2010, 06:51 PM.

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                          • #14
                            Yeah "30fps" back in 95-97 was GREAT! Sadly today that's defined as a low framerate lol

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                            • #15
                              Wondered what it was like with Quake II. How low was your FPS in Quake 2 when it first came out? I read an interview that was made in 1996, and they said they had a fast computer and they had only 15 FPS on Quake 1.

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