I've been studying some of the alpha/beta gameplay videos and trailers of games from the late '90s (including our favorite QTest1, which I went on to play as well).
Anyway, came across the pre-alpha gameplay video of DAIKATANA. Being intrigued by this pre-alpha, I played the it myself.
Having been somewhat put of by the retail version of DAIKATANA, I am pretty impressed by what John Romero and team originally set out to do with the game with the Quake 1 engine.
It felt like the first Quake engine, with jerky model movements, but with much more color. It also had some of id's trademark dark humor, such as the meat processing unit in the prison's basement, used to grind its poor Japanese prisoners in.
I was disappointed that the pre-alpha didn't have a samurai sword (i.e. katana) to start with, since I would have liked to see how the sword would have worked in the Quake engine. It would have felt like the Quake equivalent of SHADOW WARRIOR, or JEDI KNIGHT. (Or a Quake axe with just more slicing power).
I do wonder, being impressed by the pre-Alpha, if it possible for team to develop a DAIKATANA mod for Quake 1 inspired by the pre-Alpha, with original art of course. Would John Romero permit such a project?
Anyway, came across the pre-alpha gameplay video of DAIKATANA. Being intrigued by this pre-alpha, I played the it myself.
Having been somewhat put of by the retail version of DAIKATANA, I am pretty impressed by what John Romero and team originally set out to do with the game with the Quake 1 engine.
It felt like the first Quake engine, with jerky model movements, but with much more color. It also had some of id's trademark dark humor, such as the meat processing unit in the prison's basement, used to grind its poor Japanese prisoners in.
I was disappointed that the pre-alpha didn't have a samurai sword (i.e. katana) to start with, since I would have liked to see how the sword would have worked in the Quake engine. It would have felt like the Quake equivalent of SHADOW WARRIOR, or JEDI KNIGHT. (Or a Quake axe with just more slicing power).
I do wonder, being impressed by the pre-Alpha, if it possible for team to develop a DAIKATANA mod for Quake 1 inspired by the pre-Alpha, with original art of course. Would John Romero permit such a project?
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