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  • #31
    God, after 5 times on hard, i finally get to the end, and i die from a lavaball.


    Time to try again.

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    • #32
      Ok here's my demo.

      Played on hard, took me 14 minutes and 2 seconds

      My playing isn't as good as normal because I am really sick right now, my body

      aches and i got a bad headache. I don't think i did too bad though:

      Download Bloodshot RMQ Demo hard.rar


      Time to get back to working on my level. I need a break from all those retries anyway.

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      • #33
        I'd say your demo is certainly more interesting than mine... Nice usage of grappling points... I see you totally bypassed that block puzzle, I didn't even stop to look for grapple points there.

        Definitely is interesting to see how different players go about doing things.
        Clan Brotherhood of the Axe

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        • #34
          Originally posted by bta.monster View Post
          After watching my own demo it seems like I play very "frantically", I quickly switch my view alot... Almost makes me dizzy, just watching myself play. I guess that's the DM instincts just kicking in .
          I thought it was a very good demo. I enjoyed watching it.

          Originally posted by Bloodshot View Post
          Ok here's my demo.

          Played on hard, took me 14 minutes and 2 seconds

          My playing isn't as good as normal because I am really sick right now, my body
          Private message me what you'd like to your custom title to be. I haven't had a chance to take a look at it, but I am very curious how you avoided the block puzzle. I finally got an hour on a desktop with a mouse (a laptop the grappling is a little tough) to give this a serious try earlier in the day and I was looking around for some way to avoid the block puzzle just due to Monster's analysis of your demo.

          I must say that due to time constraints I played this mod with godmode on. That being said, this mod is deep and filled my imagination with all kinds of applications of the features presented in the mod.
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • #35
            Ohh custom titles?

            Gave this a try start to end. There are some issues for me. I had to bind a key to "stopsound" as I would randomly lose ALL sound in the game. Stop sound fixed it - so it seems like a sound within the mod has a partial corruption?
            Boss was nice, however those barrels radius is FAR too large.
            I do like the grappling hook, however I found the use of it to be too much. Using in a single spot or two in a map is great but I found myself pulling it out too often. If going to use it more than 2 times in a map - it should be used for secret locations OR in spots to save yourself (like in boss fight if fell in lava)
            Puzzles, not really a fan of either. The "box puzzle" was buggy for me. I actually had to restart it once as I pushed 2 boxes into a area where I couldn't fix it - mind you though I was fooling around there. I found for that area a simple look around for a shootable button + standing in a certain area would of done better. I think using pushable objects should be more for attacking purposes over puzzle and optional. Like hole in ground - see a group of Ogres below. You should aim down and shoot them, jump down and take them on OR (example) see that explosive barrel 15 feet away - push it down the hole and shoot it.
            Also just user preference - I think the Axe Ogre should have his old skin back, I just found the current skin didn't fit with the other monsters. He stood out too much.
            Aside from this I did enjoy the mod.
            Last edited by LambentHammerBurst; 12-30-2010, 01:54 AM.

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            • #36
              Thanks for the feedback and demos folks. It is really valuable to us. I'll answer a few points :

              SDL: This is a crossplatform sound, graphics etc.library. It is used by lots of games, among them Darkplaces, Fitzquake SDL, and things like Doom 3, to allow games to run on different platforms. I'll see about making the install easier next time.

              Engine bugs: Thanks for bringing those up, it's good to know that.

              Q2 lava sound: OK, this can be changed, and the volume turned down. No problem.

              Q2 textures: There are no Q2 textures in the map. The symbol on the boiler is from a crate texture.

              Box puzzle: OK, I'll make the boxes move faster, no problem. However, you can skip the puzzle completely by a simple rocket jump. You don't have to do it. You do however get a reward for completing it, optionally.

              The guide and custom maps: Yes, the pakfile should contain anything that's needed for mapping. I'm on holidays atm, but will upload the newest def/fgd file when I return.

              Thanks for the installer Baker; also thanks everybody for the mirrors. We were running out of time and sites like Quaketastic have a size limit for uploads, thus I used 4shared. The mirrors and installer should help.

              Hint: A lot of things in the mod/map are skill dependant, including traps and puzzles. Many things are also randomized, including monster positions/subtypes. This means that the map will play slightly differently each time you play it.

              I can't watch the demos yet, since I don't have quake here.

              The radius of the boiler explosions can be reduced as well.

              Grappling hook: I'm pretty sure you only have to use the grapple like two or three times. The rest of the grapple points might lead to secrets, including a new weapon!

              Thanks for playing. There will be a point release in a while which should fix most of the niggles.

              gb
              Scout's Journey
              Rune of Earth Magic

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              • #37
                Thank for the demos, and the feedback.

                It's a long road to get this finished, and things will always fluctuate - but if there's no criticism then we might never know. Doubtful, though

                Comment


                • #38
                  Originally posted by ooppee View Post
                  Ohh custom titles?

                  Gave this a try start to end. There are some issues for me. I had to bind a key to "stopsound" as I would randomly lose ALL sound in the game. Stop sound fixed it - so it seems like a sound within the mod has a partial corruption?
                  Were you using the recommend RMQEngine or another engine like DarkPlaces to play the mod? Also which operating system are you using? I'd guess Windows, but I never make those kind of assumptions.

                  Originally posted by Bloodshot View Post
                  Ok here's my demo.

                  Played on hard, took me 14 minutes and 2 seconds
                  I received your message and your custom title has now been set.

                  Note to all: There is one more custom title to be given away for sharing a completed demo of playing this mod from start to finish. This will help making a YouTube video to demonstrate the mod and give the Remake Quake Team some insight into player's experience with the mod.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment


                  • #39
                    Darkplaces, I was getting errors with their engine (ones you provided a fix for). I just didn't bother as it was a fair amount for a single demo mod.
                    Thus far this is the only mod with that issue.
                    Windows XP

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                    • #40
                      Just so MH has as info on the problem you had with the RMQEngine ...

                      1) What it a white screen issue or did you get an error message?
                      2) What video card do you have?

                      Thanks for the feedback on this.
                      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                      Comment


                      • #41
                        No errors at all. Just sound quits randomly until I "stopsound"
                        x1600 is my card.

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                        • #42
                          Damn! Norton deleted the executable...

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                          • #43
                            I watched both Monster and Bloodshot's demos now.

                            While Monster's demo is good (and certainly more impressive than I expected someone to play RMQ right after the release), Bloodshot's is pretty amazing. That's a cool way to bypass the box puzzle via the secret. And some pretty slick hook usage there young man. I was amazed that someone used the hook so well - the grapple maneuver above the YA is a clear sign that you're a pro hooker. Er, grappler.

                            Thanks for the cool demos. I might make one with all the secrets in it. Even Bloodshot missed the cauterizer.

                            While I tried to make the map playable by complete dunces, this goes to show me that level designers should never underestimate the player. And that's good to know.

                            Still amazed at that grapple usage.
                            Scout's Journey
                            Rune of Earth Magic

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                            • #44
                              lol, thanks. I guess part of my speed comes from always testing my level in the fastest way possible (and breaking some of the sequences in it, heh)
                              The other part of that is probably from playing CTF for so long

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                              • #45
                                When I get time, this is gonna be super-pimped to the max.

                                The gameplay of this is thick and frothy. It is a remarkable work of art that makes me want more (I've replayed it 6 times) and takes classic Quake single player up 3 or 4 notches into something deep.

                                If there is a single example in gaming why open source matters, it is the gameplay results of this project. Most of the other open source gaming projects have been multiplayer with a blah, blah "me too" feel.

                                Eventually I have a feeling that the entire greater Quake 1 community is going to greatly appreciate the deep understanding that people like goldenboy, ijed, Supa, Lardarse, MH and crew of why "classic" games are so popular. Special effects and bloom --- while the "YouTube attention-span challenged" mindset rules the day --- game design is where it is at.

                                I see the consequences of the kind of impact this project will have if it continues on the present course of completing what effectively is the "lost classic game that never existed". It will be big. Like all open source, that impact itself -- will be the beginning and hardly the only project result.
                                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                                Comment

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