Polarite, that is a solution only if you actually have 2 network ip addresses and need to tell Quake which one to use.
Announcement
Collapse
No announcement yet.
Experimental ProQuake Server Patch
Collapse
X
-
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
-
Originally posted by Baker View PostProQuake Server Patch
This code has been running on quake.ihoc.net for about 3 years now and on a couple of other servers and was modified by Yugo2Heck.
The goal of the patch is as a server-side fix to the Connection Accepted problem that clients without an NAT patch experience. And it fixes that problem just fine.
(winquake.exe, glquake.exe have problem .. but not ProQuake/JoeQuake/QRack/DarkPlaces)
It's not particular important from that aspect as most players don't use the originals anymore.
Will this code allow a ProQuake server in -dedicated mode to operate without changing firewall or router settings?
This is the more interesting question.
I started running this the other day (more information here), and I can say it successfully allows one to host behind a firewall, opening up nothing but 26000 (or whatever port your server is running on), thus avoiding opening up massive ranges of ports and/or playing with port triggering or DMZ.
With that in mind, does anybody know why this hasn't been officially incorporated into ProQuake? The Linux executable I have is v3.5. So far it seems to be working fine, but it seems like it should really be in the newer versions (without doing a custom compile). If there are reservations it could be a command line switch or something.
Anyone?
Comment
-
From what I understand, the ProQuake Linux Server build hasn't been updated because Baker has been unable to compile it. I don't know if that's still the case or not.16:03:04 <gb> when I put in a sng, I think I might need nails
16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve
Comment
-
Originally posted by Lardarse View PostFrom what I understand, the ProQuake Linux Server build hasn't been updated because Baker has been unable to compile it. I don't know if that's still the case or not.
Comment
Comment