Is anyone here capable of making some awesome high intensity music that is on-par or exceeds the music in, say, in the Duke Nukem 3D intro when you start up Duke Nukem?
The late April release of Engine X could use some high intensity music for the engine start up.
I'm just throwing this out there. I already have some music soundtracks that are more fitting for highly-quality and suspenseful map background music [uniquely made by a third party, unreleased and totally high top-notch] but I need something with more intensity.
[The next release of Engine X will NOT require Quake to play multi-player. It will not look the same (actually it will be nicer
) The next Engine X is also far more flexible than any "Quake" engine ever made from a user-friendliness and modern features point-of-view, not that most people could even imagine what this means without seeing it in action. The frame-of-reference of an existing Quake engine for comparison is a non-starter. Engine X is going to redefine modern engine expectations; no one has seen what this engine does before to see how it completely modernizes the Quake experience.]
The late April release of Engine X could use some high intensity music for the engine start up.
I'm just throwing this out there. I already have some music soundtracks that are more fitting for highly-quality and suspenseful map background music [uniquely made by a third party, unreleased and totally high top-notch] but I need something with more intensity.
[The next release of Engine X will NOT require Quake to play multi-player. It will not look the same (actually it will be nicer

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