I have added the dodgeball mod to chicago.quakeone.com
If you set your download depot to downloads.quake-1.com you should be good to go, if you don't have a client that does automatic downloading, you need to grab this file:
Download Dodgeball
Take the "dodgeball" folder inside the .zip, place it in your Quake folder, right click your Quake client and go down to properties, click that. Then add -game dodgeball to the end of your command line, so it would look something like this:
C:\Quake\wqpro.exe -game dodgeball
Below is the readme file included:
Trickle and Orion ([email protected])
///////////////////////////////////
:: Description ::
This isn't your typical dodgeball mod. There are a lot of different ways
and strategies to be victorious! You will find that your power throw and
special dodgeballs will ultimately come in handy. Critical hits and headshots
will help you in the best of times. You have the choice of gold or green and
the match will start upon using impulse 18.
:: Rules ::
Take out the entire opposite team. Once everyone is in prison, the match is
over and a new one starts!
:: Damages ::
LEGEND:
(**) - Critical Damage
[**] - Critical Hit Chance
{**} - Headshot Damage (Power Ball only)
{(**)} - Headshot Critical (Power Ball only)
Normal Ball - 10-25 (30-75) [5%]
Normal Ball + Sprint - 25-45 (75-135) [10%]
Power Ball - 40-50 (120-150) [15%] {80-100} {(240-300)}
Power Ball + Sprint - 75-100 (225-300) [25%] {150-200} {(450-600)}
Special balls have no critical hit.
Ice Ball - 10, freezes enemy for 3 seconds
Fire Ball - 10, burns enemy for 10 seconds, burning does 10 damage per second
Bomb Ball - 160, just explodes on impact within a big radius
Homing Ball - 50, chases enemy for 10 seconds before exploding
::Commands::
impulse 15 - Catches a dodgeball(only regular ones).
impulse 16 - Power throw. You can only use it each 20 seconds.
impulse 17 - Sprinting(requires stamina which is displayed on your ammo HUD).
impulse 18 - Starts the match.
impulse 100 - Add a bot on the Gold Team.
impulse 101 - Add a bot on the Green Team.
impulse 102 - Kick a bot on the Gold Team.
impulse 103 - Kick a bot on the Green Team.
Deathmatch 2 - Enables special balls(enables saving prisoners on classic mode).
Scratch1 - Sets the amount of dodgeballs(maximum of 10 balls).
temp1 - If set to 1, game will play on classic one-hit kill mode. Note that there will be no special balls on this mode, even when deathmatch is set to 2. Deathmatch 2 will enable saving prisoners instead. Power throws won't work too, but sprinting is still there.
::NOTE::
bots will only work if you set up a darkplaces server!
4/25/2011 Changelog:
Added missing 24-bit textures to certain models.
Three new maps by negke: dbbase, dbcastle, and dbvault.
Renamed models/sounds for better universal server compatibility.
Bots will no longer go after flying balls
Added a very special new ball
You can now save teammates from prison by catching the ball with deathmatch 2, temp1 1
HAVE FUN!
If you set your download depot to downloads.quake-1.com you should be good to go, if you don't have a client that does automatic downloading, you need to grab this file:
Download Dodgeball
Take the "dodgeball" folder inside the .zip, place it in your Quake folder, right click your Quake client and go down to properties, click that. Then add -game dodgeball to the end of your command line, so it would look something like this:
C:\Quake\wqpro.exe -game dodgeball
Below is the readme file included:
QUAKE DODGEBALL 1.1
Trickle and Orion ([email protected])
///////////////////////////////////
:: Description ::
This isn't your typical dodgeball mod. There are a lot of different ways
and strategies to be victorious! You will find that your power throw and
special dodgeballs will ultimately come in handy. Critical hits and headshots
will help you in the best of times. You have the choice of gold or green and
the match will start upon using impulse 18.
:: Rules ::
Take out the entire opposite team. Once everyone is in prison, the match is
over and a new one starts!
:: Damages ::
LEGEND:
(**) - Critical Damage
[**] - Critical Hit Chance
{**} - Headshot Damage (Power Ball only)
{(**)} - Headshot Critical (Power Ball only)
Normal Ball - 10-25 (30-75) [5%]
Normal Ball + Sprint - 25-45 (75-135) [10%]
Power Ball - 40-50 (120-150) [15%] {80-100} {(240-300)}
Power Ball + Sprint - 75-100 (225-300) [25%] {150-200} {(450-600)}
Special balls have no critical hit.
Ice Ball - 10, freezes enemy for 3 seconds
Fire Ball - 10, burns enemy for 10 seconds, burning does 10 damage per second
Bomb Ball - 160, just explodes on impact within a big radius
Homing Ball - 50, chases enemy for 10 seconds before exploding
::Commands::
impulse 15 - Catches a dodgeball(only regular ones).
impulse 16 - Power throw. You can only use it each 20 seconds.
impulse 17 - Sprinting(requires stamina which is displayed on your ammo HUD).
impulse 18 - Starts the match.
impulse 100 - Add a bot on the Gold Team.
impulse 101 - Add a bot on the Green Team.
impulse 102 - Kick a bot on the Gold Team.
impulse 103 - Kick a bot on the Green Team.
Deathmatch 2 - Enables special balls(enables saving prisoners on classic mode).
Scratch1 - Sets the amount of dodgeballs(maximum of 10 balls).
temp1 - If set to 1, game will play on classic one-hit kill mode. Note that there will be no special balls on this mode, even when deathmatch is set to 2. Deathmatch 2 will enable saving prisoners instead. Power throws won't work too, but sprinting is still there.
::NOTE::
bots will only work if you set up a darkplaces server!
4/25/2011 Changelog:
Added missing 24-bit textures to certain models.
Three new maps by negke: dbbase, dbcastle, and dbvault.
Renamed models/sounds for better universal server compatibility.
Bots will no longer go after flying balls
Added a very special new ball

You can now save teammates from prison by catching the ball with deathmatch 2, temp1 1
HAVE FUN!
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