Hello,
My name is Infje, I�m new here. I came to this place to ask you for a bit of your time. I�m working on a study about what made the original Quake so great? If you look around, it still has a dedicated following even though the game is more than 15 years old. That says a lot about the game and it�s fan.
I think the SP part is hard to classify. I remember reading somewhere that the team had creative differences. Which resulted in a game that consists of mixed elements. There was no real story, unless you had read the small introduction in the readme file. But the game itself never really explained anything. Personally, I missed out on the MP since I hadn�t had Internet back then. But we all know it was quite a phenomenon.
For me, Quake was all about the Lovecraftian horror, the traps, the secrets and the underwater passages. Nowadays many shooters only use water as a showcase, but back then, you could swim and explore. I really miss that.
This study is for my personal records. I like to look back on the things I enjoyed and get a better understanding of why it worked and better yet, would it still work now? If you�re willing to share your views, please reply to this thread so I can take them into account.
Thank you,
Infje
My name is Infje, I�m new here. I came to this place to ask you for a bit of your time. I�m working on a study about what made the original Quake so great? If you look around, it still has a dedicated following even though the game is more than 15 years old. That says a lot about the game and it�s fan.
I think the SP part is hard to classify. I remember reading somewhere that the team had creative differences. Which resulted in a game that consists of mixed elements. There was no real story, unless you had read the small introduction in the readme file. But the game itself never really explained anything. Personally, I missed out on the MP since I hadn�t had Internet back then. But we all know it was quite a phenomenon.
For me, Quake was all about the Lovecraftian horror, the traps, the secrets and the underwater passages. Nowadays many shooters only use water as a showcase, but back then, you could swim and explore. I really miss that.
This study is for my personal records. I like to look back on the things I enjoyed and get a better understanding of why it worked and better yet, would it still work now? If you�re willing to share your views, please reply to this thread so I can take them into account.
Thank you,
Infje








) and came back....i remember telling TV when he said he wanted to take some time off from the game because in his own words "i spend way too much time on this", that we all come back eventually, we have just invested too much time on figuring this crazy ass game out so thanks to ID (if that really is where this guy works for) for the greatness.
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