WAD files hold your textures and in the case of GFX.wad it holds the images for your HUD. Pak files are just compressed archives of game data. You may not have any texture wads because BSP's hold the texture data inside them. If this is the case, just go to the Quaddicted link GB provided (in his initial tutorial) and download a texture pack (WAD) that you like. Then place it in your ID1 folder.
To get the textures to compile properly: select any brush in your map and click view/entity inspector (or just press N). Then next to WAD: type the name of your wad and press enter. You only have to do this once per "new file"
To get Radiant to load a wad simply double click it's path in the texture browser. If there is no obvious path listed, it is because you don't have any wads in ID1 folder.
You are about to have a much more complicated problem though. I have downloaded every radiant there is (check em out) and they are NEVER pre-configured in the build menu to compile a quake 1 map.
Let me know when you get that far and I will explain it and point you to resources.
To get the textures to compile properly: select any brush in your map and click view/entity inspector (or just press N). Then next to WAD: type the name of your wad and press enter. You only have to do this once per "new file"
To get Radiant to load a wad simply double click it's path in the texture browser. If there is no obvious path listed, it is because you don't have any wads in ID1 folder.
You are about to have a much more complicated problem though. I have downloaded every radiant there is (check em out) and they are NEVER pre-configured in the build menu to compile a quake 1 map.
Let me know when you get that far and I will explain it and point you to resources.
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