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  • quick question

    does darkplaces support custom textures?
    e|------------------------0---------------
    B|---------------0^1----------------1----
    G|---------------2------2------0^2-------
    D|---------------2-------2--2-------------
    A|---------------0------------------------
    E|----------------------------------------

  • #2
    Yeah, place them in c:\quake\id1\textures. I believe the current stable build (Aug 2005) of DarkPlaces only supports TGA, but some newer builds support PNG, I've heard.

    So you can go to the Quake Retexturing Project (http://facelift.quakedev.com) and download their TGA set and put them in c:\quake\id1\textures and you'd be all set.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #3
      It also supports custom skins, but they need to be renamed differently...

      And it supports more than TGA. It supports PCX natively as well, and JPG and PNG are supported with the correct libraries (that come supplied)
      Last edited by Lardarse; 06-02-2006, 03:03 PM. Reason: More info
      16:03:04 <gb> when I put in a sng, I think I might need nails
      16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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