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Inner Mysteries of "WinQuakey" Clients

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  • Inner Mysteries of "WinQuakey" Clients

    I did some tests in using wqpro (Win ProQuake) and joequake (the non-GL version) to test some skins I was using to ensure that they functioned properly/looked right in WinQuake type clients.

    I was testing it for this FBCAx package I made as an experiment.

    (And if you haven't tried it, you should -- it kicks ass! It's a painless install with excellent shortcuts made, doesn't interfere with any of your existing setup in any way whatsoever)



    Because it so fun to play, I found myself fighting the bots on DM6 --- where I could live, that map plus ArenaX --- for longer than I needed to for merely testing.

    Getting to the point, I've heard some WinQuake diehards in the past insist WinQuake > GLQuake. I typically use GLPro myself (GLQuake upgrade, essentially), when not using JoeQuake GL or QRack.

    I've haven't spent more than 15 or 20 minutes total using WinQuake style clients in the last 4 years. Once I went from DosQuake to GL ProQuake, there was no going back.

    But after doing a lot of bot testing in software, I noticed it was smooth as silk. Playing with wqpro (ProQuake software renderer version aka Win ProQuake) made even GLQuake seem jerky, and I had never noticed any lack of smoothness before.

    1. WinQuake is remarkably smooth. So smooth, you begin to realize a lack of smoothness in GL engines. How smooth is it? I turned on pq_showfps 1 in wqpro to see my FPS. It was a mere 60. I can't explain this, but the total smoothness of wqpro was undeniable. Maybe it isn't reflected in fps.

    I was using 640 x 480 resolution.

    2. Some of the lighting and Quake characteristics like the jerky motion when firing the lightning gun do NOT carry over to GL Quake. The atmosphere of WinQuake reminds me of when I first loaded Quake.

    Somehow GL bleaches out something that removes the distinctiveness or does something to make the lighting bland. (I would add that to me the feel and lighting that DarkPlaces give to Quake in single player feels more Quake to me than GL Quake).

    3. For practical, everyday and all purpose use Quake engines, the absolute best is Win JoeQuake. Has all of the outstanding JoeQuake enhancements like contrast control, maps menu, demos menu, command completion, many ProQuake improvements like double precision aim/longer mm messages, broadband modem/router fix, etc. The 2nd best being Win ProQuake of course (the numerous Quake bug fixes, broadband modem/router fix, better messagemode length, etc.)

    4. There is another WinQuake style engine out there with some interesting features, called ToChris (http://hkitchen.quakesrc.org/) but I don't see a download link on that page presently. I've tried that engine before and it has some very interesting improvements. (I think I have it on my hard drive, if I turn more info, I'll post it).
    Last edited by Baker; 06-02-2006, 01:20 AM.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    Originally posted by Baker
    I did some tests in using wqpro (Win ProQuake) and joequake (the non-GL version) to test some skins I was using to ensure that they functioned properly/looked right in WinQuake type clients.
    how very funny that Bank was doing the same thing today

    Comment


    • #3
      Makaqu is a great winquake like engine
      Quake 1 Singleplayer Maps and Mods

      Comment


      • #4
        Hmmm ... Makaqu release 1 dated Nov 15, 2005 ... that's very recent

        http://quakedev.dcemulation.com/frag...=Makaqu1.0.zip
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • #5
          I perfer Fitzquake.
          e|------------------------0---------------
          B|---------------0^1----------------1----
          G|---------------2------2------0^2-------
          D|---------------2-------2--2-------------
          A|---------------0------------------------
          E|----------------------------------------

          Comment


          • #6
            Originally posted by the_f0qer
            I perfer Fitzquake.
            Not Winquake.
            Originally posted by Canadian*Sniper
            how very funny that Bank was doing the same thing today
            I got it to work by replacing the fvf skins.
            "It's called being awesome, maybe you should try it." -Bank

            Comment


            • #7
              Fitzquake isn't any winquake-related client. It is a midofied GlQuake. It doesnt have cheatfree compatibility, but it DOES support gamma, and mousewheel (most critical to my playing), and if you read here, you will find it is essintailly faster than regulat GlQuake or GlPro, and points out the major flaws of GlQuake.
              e|------------------------0---------------
              B|---------------0^1----------------1----
              G|---------------2------2------0^2-------
              D|---------------2-------2--2-------------
              A|---------------0------------------------
              E|----------------------------------------

              Comment


              • #8
                First, ProQuake can bind the mouse wheel. bind mwheelup "impulse 10", for instance. And ProQuake supports mouse1 thru mouse4 (JoeQuake thru mouse8, I've heard in the latest build while discussing mice.) Getting to main point ...

                -----

                You know, FitzQuake would make an awesome DM client if it got an NAT fix, bestweapon support and team say (Quakeworld loc format best, imho).

                With the ability to adjust gamma and resolution in-game, that would eliminate the most lacking feature in, say, ProQuake.

                I plan to do some tests where I play the bots on the same map 3 times with all 5 of what seem to be the most heavily used clients (Fitz, DP, ProQuake, Joe, QRack) and see what the results are as an informal benchmark of DM performance. (I mostly thought of this idea to see if I actually can do better in "WinQuakey clients" vs. GL just to see).

                The thing I have always liked about FitzQuake is that it is a modest GLQuake improvement that addresses rendering issues. Pretty much all other engines are new age in some shape or form and don't give that 1997 Quake feel. I myself like new age (not to the complete exclusion of old skool --- I like both -- but not everyone does).

                I've done several different mapping experiments, only to find that GLQuake renders something fishy and 9 times out of 10, it looks as expected in FitzQuake.

                The lack of an NAT fix is the real barrier. A vast number of broadband modems and almost all routers will cause a "Connect Accepted" and blinking cursor (and inability to connect) if someone tries to use a non-NAT fixed client with the default modem/router settings. (ProQuake, JoeQuake/QRack, DarkPlaces all have NAT fixes).
                Last edited by Baker; 06-02-2006, 04:25 PM.
                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                Comment


                • #9
                  Originally posted by the_f0qer
                  Fitzquake isn't any winquake-related client. It is a midofied GlQuake. It doesnt have cheatfree compatibility, but it DOES support gamma, and mousewheel (most critical to my playing), and if you read here, you will find it is essintailly faster than regulat GlQuake or GlPro, and points out the major flaws of GlQuake.

                  I thought this thread was about winquake, but obviously it's about GLquake since you mentioned Fitzquake and changed the subject. It must be wonderful to have no concern over the topic of the thread.
                  "It's called being awesome, maybe you should try it." -Bank

                  Comment


                  • #10
                    sigh Bank, it's something we have to get used too in QuakeOne...

                    Comment


                    • #11
                      Originally posted by Canadian*Sniper
                      sigh Bank, it's something we have to get used too in QuakeOne...
                      I love how when you read it, it's sigh Bank, not *sigh* Bank. Just speak it aloud!
                      "It's called being awesome, maybe you should try it." -Bank

                      Comment


                      • #12
                        yes it has become a stolen by gl...

                        Comment


                        • #13
                          Wow the last thread in this post was almost 2 years ago
                          e|------------------------0---------------
                          B|---------------0^1----------------1----
                          G|---------------2------2------0^2-------
                          D|---------------2-------2--2-------------
                          A|---------------0------------------------
                          E|----------------------------------------

                          Comment


                          • #14
                            I havent read more than a couple lines in Baker's 1st post, but I have a bug in JoeQuake non gl, if I load it up, no parameters, switch to 640x400, load up DM3, type FOV 110, then jump to MOUND, MegaHealth ... as soon as i touch megahealth, JoeQuake(nonGL) crashes
                            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                            Comment


                            • #15
                              [QUOTE=Baker;8790]

                              But after doing a lot of bot testing in software, I noticed it was smooth as silk. Playing with wqpro (ProQuake software renderer version aka Win ProQuake) made even GLQuake seem jerky, and I had never noticed any lack of smoothness before.

                              1. WinQuake is remarkably smooth. So smooth, you begin to realize a lack of smoothness in GL engines. How smooth is it? I turned on pq_showfps 1 in wqpro to see my FPS. It was a mere 60. I can't explain this, but the total smoothness of wqpro was undeniable. Maybe it isn't reflected in fps.

                              I was using 640 x 480 resolution.

                              2. Some of the lighting and Quake characteristics like the jerky motion when firing the lightning gun do NOT carry over to GL Quake. The atmosphere of WinQuake reminds me of when I first loaded Quake.

                              Somehow GL bleaches out something that removes the distinctiveness or does something to make the lighting bland. (I would add that to me the feel and lighting that DarkPlaces give to Quake in single player feels more Quake to me than GL Quake).

                              3. For practical, everyday and all purpose use Quake engines, the absolute best is Win JoeQuake. Has all of the outstanding JoeQuake enhancements like contrast control, maps menu, demos menu, command completion, many ProQuake improvements like double precision aim/longer mm messages, broadband modem/router fix, etc. The 2nd best being Win ProQuake of course (the numerous Quake bug fixes, broadband modem/router fix, better messagemode length, etc.)

                              QUOTE]

                              Winquake is the best as far as being smooth, running great, etc. I've used winquake for 11-12 years now due to the fact that it runs so smooth, even when the fps say 60. There will never be anything that runs so beautifully as winquake for quake1. It's just simply the best.
                              uakene.com

                              Comment

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