I've seen some cool player replacement skins, and i got 'em, but i'm wondering how to use them in darkplaces? any help?
Announcement
Collapse
No announcement yet.
quake player skins.
Collapse
X
-
I feel your pain bro.Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
-
Originally posted by Mindf!3ldzX View PostI feel your pain bro.
www.quakeone.com/qrack
24bit Player texture, I thinkWant to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
Comment
-
Texture name as:
quake/id1/progs/player_0.mdl.pcx or quake/id1/progs/player_0.mdl.tga
[TGA being the safer since I can't remember if DarkPlaces supports PCX (probably does?). If you want to do it right, you'd need to split the texture into 3 components ... _pants, _shirt and the part that is neither.]Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
-
Hello syluxman,
Basically there is no difference between the shambler, the dog, the weapons, the keys, the gibs, the powerups or the player replacement files.
The file syntax and necessary file subfolder is always basically the same.
Just look into your pak0.pak to see the original Quake subfolders.
In DarkPlaces, the replacement files for the models and their textures goes into the very same folder.
This is of course the personal decision of every engine developer.
And this is exactly why you see that the subfolders are quite different in every advanced Quake engine.
And that is exactly why Mindz goes almost crazy when handling different engines
Some engines (like DirectQ) are even smart enough to find the replacement files by themselves (independent to its subfolder).
I will never forget MH�s words, when he said, that his engine can even find skybox textures inside an “elephant” subfolder
But now back to the player skins:
The only difference for the player model and its replacement skin is the fact that it can/must use different colors for multiplayer.
To have a freely adjustable color it is necessary to use additional separated body part textures for this.
They must ontop be universal (= without color) = greyscale where the player color will be.
The diffuse texture must be black in that area.
Many existing player replacement skins do not have this "feature", so they can only be used in single player.
You will find a nice replacement player skin pack with all necessary files to use it in single AND multiplayer below.
There is also a description on the DarkPlaces homepage about player skin replacement here:
click me (see section "Replacing skins" !)
Have fun,
Seven
Rename them to:
- player.mdl_0.tga
- player.mdl_0_pants.tga
- player.mdl_0_shirt.tga
Comment
-
Woah, did I just read that DirectQ has skybox support.Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
Comment
Comment