Call it wtf ever you will.... This post is here to outline certain never ending types of issue that should have been resolved looooong ago.
Please, if you add to this post make sure you ask yourself atleast these questions....
1]Does 'ALL or a Large Amount' Quake1 engines/clients suffer the same issues??.
1.When you adjust the Brightness/Gamma/Contrast of Quake (which is forced into using Display 1, the main desktop) then mother effing Display 2 is ALSO tweaked / and / twatted and will eventually look like shit, when compared to "How well you tweaked your settings to look good in Quake".
For the Record, I could resolve all of this shit probably with in Catalsyt Control Panel / Vision Engine Center (through excessive tweaking / retweaking / tweaking / retweaking....
All things considered, it's the small shit that I notice now days...... Like this annoying ass bug that has plagued Quake for as long as I can remember....... TOO FN LONG, at minimum IMO.
Engines that do not suffer this issue Darkplaces, that all I know of so far and thats probably where that list ends, all things considered when DirectQ/Qrack/ProQuake all exhibit that same 'WTF get the fuck off my monitor 2 CONTROLS YOU DICK' when im adjusting Quake's Brightness/Gamam/Contrast. I am owing more credit to Darkplaces now than previously allotted, due to this allbeit mega simple function, but wow it's very nice when I can tweak my display of Quake and shit outside Quake DOESNT march to the same beat, it really makes for Quake looks really nice and then whatever is on other Monitor looks JUST as sexy....
What else people???
Please, if you add to this post make sure you ask yourself atleast these questions....
1]Does 'ALL or a Large Amount' Quake1 engines/clients suffer the same issues??.
1.When you adjust the Brightness/Gamma/Contrast of Quake (which is forced into using Display 1, the main desktop) then mother effing Display 2 is ALSO tweaked / and / twatted and will eventually look like shit, when compared to "How well you tweaked your settings to look good in Quake".
For the Record, I could resolve all of this shit probably with in Catalsyt Control Panel / Vision Engine Center (through excessive tweaking / retweaking / tweaking / retweaking....
All things considered, it's the small shit that I notice now days...... Like this annoying ass bug that has plagued Quake for as long as I can remember....... TOO FN LONG, at minimum IMO.
Engines that do not suffer this issue Darkplaces, that all I know of so far and thats probably where that list ends, all things considered when DirectQ/Qrack/ProQuake all exhibit that same 'WTF get the fuck off my monitor 2 CONTROLS YOU DICK' when im adjusting Quake's Brightness/Gamam/Contrast. I am owing more credit to Darkplaces now than previously allotted, due to this allbeit mega simple function, but wow it's very nice when I can tweak my display of Quake and shit outside Quake DOESNT march to the same beat, it really makes for Quake looks really nice and then whatever is on other Monitor looks JUST as sexy....
What else people???
Comment