How complicating is it to completely change the language that your engine interprets? I believe for Quake its ?pcode?.
Is there a faster/superior/more flexible language that could be used instead?
How could your engine gain from this (if at all)?
I'm working on something completely unrelated and I had to ask myself very similar questions. For me, these were very valid questions and I thought they may be valid here as well.
Is there a faster/superior/more flexible language that could be used instead?
How could your engine gain from this (if at all)?
I'm working on something completely unrelated and I had to ask myself very similar questions. For me, these were very valid questions and I thought they may be valid here as well.
Comment