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How I love thee Quake one gib sounds...

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  • How I love thee Quake one gib sounds...

    Actaully there are a total of 4 gib sounds in quake.
    Quake's 'Player' will use the standard 'gib.wav' on almost every 'gib' event.


    sound/player/gib.wav; Phonetically written: ''PAWQ--QWOL--GLQKIE!!! ''
    sound/zombie/gib.wav; Phonetically written: ''BMHH--BMWWHH--GLRR--GHLL--CHDDDTTRUMPPP!!! '' (This is often followed by several splashes of gibs through water which can be confusing but adds to satisfaction)
    sound/player/udeath.wav; Phonetically written: ''ERRRGHHH--GHLLRRSHPHLGHTLL--PHGHLLLL??! SHLPUA..! ''
    sound/player/tornoff.wav; Phonetically written: ''TGRR--TGKK--TGCKCK!!! ''


    I find that the standard player gib sound has the same familiar ring to it that never gets old whereas the 'telefrag gib' sound never loses its flair at one-upping the standard player gib sound.
    Any time a player is gibbed via telefrag the 'udeath.wav' one will be used as opposed to the 'gib.wav' one...
    and that 'tornoff.wav' one is used in cases where a player is 'gibbed' per se by wrongfully disconnecting...
    by either trying to exit the level when 'samelevel' is on or losing connection to the point of lagging out off of the server while playing.
    Though it seems to be really only used for when a player just plain disconnects nowadays.
    It might be cool to program into a mod different 'disconnects' for players... a more dramatic 'sigh' of sorts for when a player disconnects more legitamately (maybe ''sound/demon1/ddeath.wav''? ) and have the player's body actually gib if they lose connection or try to exit the level when it's disabled via 'samelevel' cvar... using that 'tornoff.wav' one then instead.

  • #2
    Sounds in video games is one of the most under-rated parts of the gaming experience people tend to over look or dismiss, so it's awesome to hear that you really enjoy the smaller things in life

    The light saber clashing noise you hear in Star Wars was recorded by someone throwing a baseball at a fence, makes you wonder how the id guys managed to get that sound...
    +Rep! I'm going to the top!

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    • #3
      gib sounds make me laugh sometimes, especially when tele-fraged!
      My Avatars!
      Quake Leagues
      Quake 1.5!!!
      Definitive HD Quake

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      • #4
        we be needing an audio file that plays when someone disconnects from the server,yea! it should be phonetically sounded out like this

        'Raaaage Quiiiiiiit'

        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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        • #5
          yea while on the subject i would like some new connect/disconnect sounds.
          My Avatars!
          Quake Leagues
          Quake 1.5!!!
          Definitive HD Quake

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          • #6
            I was always a big fan of the grenade bounce sounds when two people were going at it full-auto with grenade launchers.

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            • #7
              Originally posted by Particle View Post
              I was always a big fan of the grenade bounce sounds when two people were going at it full-auto with grenade launchers.
              That's the part where you run through the hailstorm just to prove your tuffenuff and for the sheer excitement.

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              • #8
                I just miss when two identical sounds played from close to the same location at almost the exact same time and gave off that whole shallow reverb effect.
                If you listen closely it will often happen in Quake 3 Arena but not as often in IOQuake3 because it uses OpenAL (better over all sound quality... and is less prone to interesting sound glitches).

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