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DM3, but 1.5x the size (you thought the mound rj was hard before...)

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  • #16
    waited 4ever today for someone to test this with, 3 hours of fishing and no bites! It really needs multiplayer testing, looks good, fun to GL+rocketjump around map.

    be back later today idling there for testing.
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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    • #17
      This desperately needs a LOC file to be utilized in multiplayer team games.

      Anyone know how to make LOC files??? SHIAT!
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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      • #18
        Doesn't Qrack have a loc file maker capabilities? Or something at least to print out the vertices needed?

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        • #19
          no idea but I know one of the engines supports making loc's. If I knew how
          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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          • #20
            I found it in Qrack, latest release: Qrack

            [LIST]
            --- Added internal .loc file maker/editor with in game outlined boxes showing the
            location definitions.
            --- New cvars:
            loc_deletecurrent: Erases current selected location.
            loc_clear: Erase ALL location definitions.
            loc_reload: Reload current .loc file.
            loc_save: Save current location
            loc_startpoint
            loc_endpoint "locname"
            r_drawlocs
            1: shows current area
            2: shows all defined locs
            show_locnames (0/1/2), prints the location name and origin on the statusbar

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            • #21
              For the DM3 "1.5x" map the gravity should be 1.5x to match?

              It would be more like mini-rangers!
              QuakeOne.com
              Quake One Resurrection

              QuakeOne.com/qrack
              Great Quake engine

              Qrack 1.60.1 Ubuntu Guide
              Get Qrack 1.60.1 running in Ubuntu!

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              • #22
                Downsampled Epsilon Quake , it looks fn fabulous.
                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                • #23
                  Originally posted by Zop View Post
                  I found it in Qrack, latest release: Qrack
                  ouch,does not compute. Will mess with this later for sure though!
                  Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                  • #24
                    Where Zop?
                    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                    • #25
                      I said I wouldn't, but I fixed some textures anyway... plus the level needed to be brightened. Mindz said the sky textures need to explode rockets, so I changed those. Link is updated.

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                      • #26
                        Thanks Zop / Mindz !

                        All try the loc in Qrack and I'll do a 1 for 2... the locs for 150dm3 and a video hehe.

                        It should have wait when I was at s8e7 but will probably do it now in advance cause of the timing (fast) we got about this project.

                        See you s00n!


                        P.S.

                        R00k where the fok is this map... please

                        Originally posted by R00k View Post
                        god;impulse 255

                        i did something the same with e1m7 replaced lava with water and scaled * 4

                        fries peeps in water when the polls are down.
                        but impossibly scaled to invalidate gameplay. but it is fun to be a pea rolling on the floor....

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                        • #27
                          @Zop

                          I was running through 150DM3 and noticed almost every sound seems like it hasn't been scaled to match?

                          Sounds fade way to quickly it seems and makes the map still sound like you're in the original DM3 is the only way I can explain it.

                          Kind of like light radius but sound radius seems to be to low, get it?
                          QuakeOne.com
                          Quake One Resurrection

                          QuakeOne.com/qrack
                          Great Quake engine

                          Qrack 1.60.1 Ubuntu Guide
                          Get Qrack 1.60.1 running in Ubuntu!

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                          • #28
                            @ Mindz

                            Create the "LOCS" folder under your Qrack directory (and not in the ID1)... this will fix the saving problem.


                            @ Zop

                            Just about the commands below, show_locnames (0/1/2) should be SHOW_LOCNAME (without the "s")

                            Originally posted by Zop View Post
                            I found it in Qrack, latest release: Qrack
                            Qrack internal .loc file maker/editor
                            (with in game outlined boxes showing the location definitions).

                            --- New cvars:
                            loc_deletecurrent: Erases current selected location.
                            loc_clear: Erase ALL location definitions.
                            loc_reload: Reload current .loc file.
                            loc_save: Save current location
                            loc_startpoint
                            loc_endpoint "locname"
                            r_drawlocs
                            1: shows current area
                            2: shows all defined locs
                            show_locname (0/1/2), prints the location

                            Comment


                            • #29
                              Phenom,
                              thats in the engine code, sound has a max radius of 1500qu, and sucks cause sound doesnt clip thru walls

                              Code:
                              #define sound_nominal_clip_dist 1500//PQ upped this was 1000.. sigh.
                              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                              • #30
                                Season 8 - Episode #7
                                QRACK Specific
                                [ame="http://www.youtube.com/watch?v=OofYZ4vIDeI&hd=1"]s8e7 - YouTube[/ame]
                                Last edited by Mom; 05-21-2013, 07:16 PM.

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