Map Name: Bridges And Towers
Year Made: 1997
Author: Jim Hendrickson
Review Link: SPQ Level Heaven
Download Link: From Quaddicted bnt.zip

I played this map and it more or less looks like and plays like a stock ID map.
However ...
What makes this map interesting is that it is maddenly challenging, while not being so hard as drifting into the realm of impossibility.
The whole map is like a series of map exploration trips. You see somewhere or discover you need something and have to look around the map in detail.
For instance, there is this one part where there are some inset areas where zombies come out, not unlike the zombie/super shotgun room in the Necropolis. I end up noticing that I see somewhere I should be able to get to but can't find the way ... well, there were some heavy shadows on those inset areas and turns out one of them was a passage --- sneaky!
I like maps with a lot of medium level challenges that require some exploration and some thinking, and this map is an exact match for those that like those kind of maps.
Although this map looks nothing like the beautiful and high tech LunSP1, this map is similar in the sense that LunSP1 was not overly difficult in the puzzles and required map exploration. Yeah, comparing these 2 maps seems strange but the game play is of the same style to me.
(Sorry for the small pic, I couldn't find a larger one and am currently low on hard drive space so I didn't want to re-download the map.)
Year Made: 1997
Author: Jim Hendrickson
Review Link: SPQ Level Heaven
Download Link: From Quaddicted bnt.zip

Originally posted by The Review
However ...
What makes this map interesting is that it is maddenly challenging, while not being so hard as drifting into the realm of impossibility.
The whole map is like a series of map exploration trips. You see somewhere or discover you need something and have to look around the map in detail.
For instance, there is this one part where there are some inset areas where zombies come out, not unlike the zombie/super shotgun room in the Necropolis. I end up noticing that I see somewhere I should be able to get to but can't find the way ... well, there were some heavy shadows on those inset areas and turns out one of them was a passage --- sneaky!
I like maps with a lot of medium level challenges that require some exploration and some thinking, and this map is an exact match for those that like those kind of maps.
Although this map looks nothing like the beautiful and high tech LunSP1, this map is similar in the sense that LunSP1 was not overly difficult in the puzzles and required map exploration. Yeah, comparing these 2 maps seems strange but the game play is of the same style to me.
(Sorry for the small pic, I couldn't find a larger one and am currently low on hard drive space so I didn't want to re-download the map.)
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