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SP: Azure Influx (Flecksp1)

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  • SP: Azure Influx (Flecksp1)

    If I had to describe this map with one word it would be: challenge. That�s no wonder because the author is speedrunner Justin Fleck, so be prepared
    The architecture/visuals are solid but the map�s strongest point is the gameplay: fiends leaping out of dark corners, teleporting monsters when you really don�t need them and a final battle that�s pure Quake carnage.
    Despite the difficulty it�s a very fun map, so give it a try !

    Download






  • #2
    *drools.... I fucking LOVE that level!! Perfect gameplay, everything about it is flawless. And yes tons of carnage in this one for sure..

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    • #3
      I just played this, it was some mindless fun, but I never really felt threatened or in any real danger. I used skill normal.

      I think I might have played this map once, just based on that the ending seemed very familiar.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #4
        I agree with Baker. Although the end battle was pretty cool (i played on skill 2)

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        • #5
          It was a pretty good map. Only flaw was the RL came till way late and there wasn't enough ammo. So I'd give it an 8.5/10 experiance.
          e|------------------------0---------------
          B|---------------0^1----------------1----
          G|---------------2------2------0^2-------
          D|---------------2-------2--2-------------
          A|---------------0------------------------
          E|----------------------------------------

          Comment


          • #6
            Baker/Sajt: demos?
            I find the first room quite tough, 1 vore, 4 ogres, 4 knights, 1 fiend, always freaks me out how much noise a few ogres can make, and the end is definitly heavy stuff, also the jump to secret is not easy imo.

            Originally posted by the_f0qer
            Only flaw was the RL came till way late and there wasn't enough ammo.
            Sure RL is more fun, but if you give it too early the map is basically over(same goes for GL), just too powerful for them poor minions

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            • #7
              Originally posted by sielwolf
              Baker/Sajt: demos?
              I find the first room quite tough, 1 vore, 4 ogres, 4 knights, 1 fiend, always freaks me out how much noise a few ogres can make, and the end is definitly heavy stuff, also the jump to secret is not easy imo.



              Sure RL is more fun, but if you give it too early the map is basically over(same goes for GL), just too powerful for them poor minions
              I play single player cautiously. I round a corner, get the horde to stand single file and lob some grenades at them.

              I am the opposite of a speed runner in single player, and I'd be boring as hell to watch.

              My favorite single player maps are the ones where I encounter an incredibly complicated situation and have like 25 health and need to figure out a way to deal with the scenario. I often pause the game and ponder the situation. Heheh.

              So, in a way, this is kind of opposite of my usual taste in maps.

              HOWEVER, that being said, this map looks ideally suited for those into speedrunning style of play. Although I am not into playing that way, I do enjoy watching a good demo of some impressive tricks in speedrunning -- so it's not like I can't relate or anything.

              We all have different preferences.
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

              Comment


              • #8
                2:08 is the record. Someone beat it. It's not hard. I had a few Ogres blocking my path.

                took me 4 tries



                edit: btw, anyone who figures out a way to drop or get by the ogre blocking the gold key can share the strategy with me Other than that spot, I never stopped hopping

                edit2: now that I think about it, when did I ever need the silver key?
                Last edited by Canadian*Sniper; 07-07-2006, 12:23 AM.

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                • #9
                  What difficulty level ?
                  16:03:04 <gb> when I put in a sng, I think I might need nails
                  16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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                  • #10
                    whichever one has 105 monsters I think it was Normal Difficulty. Whichever is default after turning on ProQuake

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                    • #11
                      Unless otherwise specified by a command line parameter or a skill selection map, or the cvar, everything is skill 1 aka normal, so yup, normal.
                      Inside3d - Because you can't be Outside 3D!

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                      • #12
                        Originally posted by Baker
                        I play single player cautiously.
                        Same here, but only the first time, because I find it very satisfying beating a map in the first run without saves, love the tension playing that way.

                        @Canadian*Sniper: cool stuff, though it would be nicer to see a demo, I�m more of a max demo type myself, just can�t stand the thought I left something alive (I have one skill 3 in 11 min but it�s crappy)

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                        • #13
                          Originally posted by sielwolf
                          @Canadian*Sniper: cool stuff, though it would be nicer to see a demo, I�m more of a max demo type myself, just can�t stand the thought I left something alive (I have one skill 3 in 11 min but it�s crappy)
                          if people really want a demo then I'll make one, but I don't like to hassle myself if people RESPOND TO A DEMO THAT THEY HAVNT WATCHED. hehe (points at 2 admins )

                          I'll make a demo next time I try to beat my bad time. but really, where do I use the silver key?! that's like 30 seconds right there

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                          • #14
                            You must be really fucking slow... The record is 1:26 on Nightmare...
                            16:03:04 <gb> when I put in a sng, I think I might need nails
                            16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

                            Comment


                            • #15
                              Yeah turn always run on xD
                              e|------------------------0---------------
                              B|---------------0^1----------------1----
                              G|---------------2------2------0^2-------
                              D|---------------2-------2--2-------------
                              A|---------------0------------------------
                              E|----------------------------------------

                              Comment

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