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SP: Haunted Revenge

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  • SP: Haunted Revenge

    Map Name: Haunted Revenge
    Author: Tiarnan Breffni
    Year Made: 1998
    Review: Team Shambler



    Download: haunt.zip from author's site

    This map doesn't look like much from the screenshots. It's old school. On Spirit's Quaddicted.com site the last sentence to describe the map is "OK."

    In fact, the only reason I particuarly noticed this map is because I made an annoying mistake when adding QuakeWorld single player support for the Undergate and failed to disable the teleporter for this map as it will not load in QuakeWorld clients (in the next release EZQuake it will ... Spike, the FTEQW author knew why and, well, I digress).

    Getting to the point, this map caught my special attention and I ended up playing it. After about 5 minutes, I was very impressed.

    This is the ONLY map that I can recall playing that gives off a dungeon feel. You start off and end up going deeper and deeper into a primitive dungeon and eventually end up in a final area deep under the earth.

    The map is challenging enough to real enjoy the play and the end of the map was not what I expected. It was not a "surprise ending" but rather I was surprised by where the journey ended.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    The "ok" was neg!ke's rating. I just got curious and played the map for the first time too. I totally agree about the "ok". It's not a really good map. Very oldschoolish, bad balance, very bad lighting, annoying doors. The end was weird, yeah. I did not get the dungeon feel. I'd give it 5/10 points or less.
    Quake 1 Singleplayer Maps and Mods

    Comment


    • #3
      I had more imagination that day and could see that with some of the lightning/texturing being updated/changed/fixed that it had potential to be an outstanding level.

      It doesn't look good in a screenshot and I don't remember about the doors, but I do know this map had a unique feel. It is hard to get past the lightning and "1998 map" look.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

      Comment


      • #4
        I just replayed this, I remember it clearly from back then. I still like it although Normal/Hard are the same (pretty rough). Lighting is not a problem after being re-lit ...

        Its biggest problem back then was the low fps at the starting point.

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