The idea behind a Gateway map is to create a map of maps.
As the start map has various skill level halls, a Gateway would be a map with several teleporters to several different maps.
Ideally, a gateway map would have screenshots and the map name by each teleporter leading to a map.
Just for fun, I did some experiments to play around with the idea last September.
I built an unfinished -- and likely never to be finished -- concept map that is about 25% built.
Click images for larger view

In the above room, there are several monitors displaying a picture of the map.
Below each picture is the map code such as "E1M1" and the map name. In the above sample, I noticed a small problem with fullbrights, but hey ... I was just messing around anyway.

These little red teleporter pads, while I made them correctly, actually cause odd rendering issues due to the shape.

And a "full bright on" rendering of a partially completed stadium with each deck having its own Quake Episode, except for Deck 3 which contained both episode 3 and episode 4.
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Uses
1. I thought it would be cool, among other things, to create a Rocket Arena gateway map and see if Slot would run it on the Rocket Arena server. No one knows what map is what.
2. It would be cool for the standard Quake episodes.
3. It would awesome for like a set of 100 of the greatest single player maps to have the "Start" map have screenshots of each of the 100 maps so you could enter a giant area, look around and select what map you wanted to play.
It would also be great as a deathmatch map selector on a Quakeworld server.
Someday, perhaps, someone may make such a thing. But, alas, it won't be me. Experimenting with mapping makes you truly aware of how difficult it is to make a quality map.
As the start map has various skill level halls, a Gateway would be a map with several teleporters to several different maps.
Ideally, a gateway map would have screenshots and the map name by each teleporter leading to a map.
Just for fun, I did some experiments to play around with the idea last September.
I built an unfinished -- and likely never to be finished -- concept map that is about 25% built.
Click images for larger view

In the above room, there are several monitors displaying a picture of the map.
Below each picture is the map code such as "E1M1" and the map name. In the above sample, I noticed a small problem with fullbrights, but hey ... I was just messing around anyway.

These little red teleporter pads, while I made them correctly, actually cause odd rendering issues due to the shape.

And a "full bright on" rendering of a partially completed stadium with each deck having its own Quake Episode, except for Deck 3 which contained both episode 3 and episode 4.
---
Uses
1. I thought it would be cool, among other things, to create a Rocket Arena gateway map and see if Slot would run it on the Rocket Arena server. No one knows what map is what.
2. It would be cool for the standard Quake episodes.
3. It would awesome for like a set of 100 of the greatest single player maps to have the "Start" map have screenshots of each of the 100 maps so you could enter a giant area, look around and select what map you wanted to play.
It would also be great as a deathmatch map selector on a Quakeworld server.
Someday, perhaps, someone may make such a thing. But, alas, it won't be me. Experimenting with mapping makes you truly aware of how difficult it is to make a quality map.
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