Which Mod do you guys think had the best custom weapons?
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hmmmm as metch said that's a tricky one.
Personally I would vote for:
Painkeep = Chain lightning gun
Painkeep = SSG with exploding shells and quad
Painkeep = Beartrap
Painkeep = Gravity wells
Painkeep = Autosentries (Although they could do with a little beefing up)
DMP (Deathmatch plus) - BFG9000
DMP - Timed Bombs
DMP - Trip wires
DMP - radio tag bombs
DMP - virtually any weapon once the superweapons powerup is enabled. Super grenades can be particularly devastating
Also many of the runes in ieee's rqp mod are worthy of a little look
For comedy value the Can 'o' Beans in Painkeep has to win with the DMP guided rocket a close second. The RQP touch of death, 10 ton man and fake rune are also good for a laugh.Last edited by Mr.Burns; 08-20-2008, 02:53 AM.Mr.Burns
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How do you want to define best? Most destructive? Most fun to use? Most balanced? I'm not sure I can comment on the first two...
Most balanced though (in single player, at least) would probably have to be the Warhammer from Quoth. It provides a somewhat viable alternative to methods that use ammo, but with a drawback that you still have to get close enough to use it, which can be dangerous. Of course, the dager varies with the monsters that you face. I've found that with practice, it's reasonably effective against enforcers, as you can often get close and deliver the first hit to make them flinch before they shoot, and then hit them again to drop them, and also because their only attack is very ineffective at kissing distance.
One other thing that makes it better than just giving the player a better starting weapon is that it can provide an extra level of weapon progression. It could easily be the first given weapon, instead of the more obvious choices of NG or SSG, if you encourage its use by making ammo somewhat tighter than normal.16:03:04 <gb> when I put in a sng, I think I might need nails
16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve
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Originally posted by Lardarse View Postbecause their only attack is very ineffective at kissing distance.
hehe i noticed this thats why with mine
far, fires a zaware grenade [using ogrefiregrenade thnks to rocket guy for the tip]
close, lightning
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I like some of the Zerstorer weapons, some really neat alternatives that still fit perfectly with the "painful simple brutality" feel of the originals. And it has a cool Chainsaw.IT LIVES! http://directq.blogspot.com/
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Its not a "mod" but I would say the best over all weapon was the good ole Quaded Super Nail Gun
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SuperDuperQuake has tons of weapons with nice effects. It's a great fun-mod.
http://www.moddb.com/mods/superduper-quake
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Excluding obvious ones from Super-Duper Quake and Pain (cluster grenades anyone?):
-Plasmagun from Quoth- perfect top-range weapon- rather boring sound though
-Shredder from Q-Zone- what's cool is that the disks bounce off monsters at a reduced vertical trajectory, so you can accurately calculate shots that will repeatedly bounce off monsters confident that the shot won't ricochet upwards or in some weird direction
-Laser Cannon from Scourge- a good example of a top-end gun that's also a good base gun (as opposed to the lightning gun which is just overkill).Check out my awesome Deviant art page!
Quake fanart (obviously included)!
http://harry-the-fox.deviantart.com/
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Oh- and I just remembered the guns from the PAIN mod, released back in the mid 90s.
BFG, Laser rifle, Cluster-bomb launcher, pipe bombs, necromancy- EVERYTHING.
Cluster bombs were my favourite!Check out my awesome Deviant art page!
Quake fanart (obviously included)!
http://harry-the-fox.deviantart.com/
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i dunno know about Quake. i like the Perforater my self. I was thinking about the best weapons in all games and two guns came into mind.
BFG10k from Quake II
Redeemer from Unreal Tournament 99
As far as I know, these two are the Alpha and the Omega (respectivly) out of every game ever. They arnt just overly powerful end of. They both deliver shit loads of talk but both have draw backs making them not so powerful that its stupid.
The BFG10k must be fired and then you must keep the target in sight so that the energy ball deals the most damage, its not a shoot and take cover weapon.
The Redeemer cant be fired at close or medium range since its explosion is massive.
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I've tried both weapons recently.
Personally I actually gotta stick with the Q2 BFG- the explosion is way wimpier but the lasers it fires have a better change of catching someone in a large crowded room- with a fairly good chance of killing them.
Not to mention it only takes up a fith of your screen, as opposed to, like, two-thirds.
Also, you need to start checking out some mods- there are some that are so professionally-made they'd actually give the official devs a run for their money!
Which really mostly comes down to Quoth.
By the way- on the note of super-gigantic-explosion guns- there is a third worthy addition from the little-known expansion pack for the game SIN (Wages of Sin), called the IP-36 Nuclear Gun.
It's REALLY awesome- it could easilly fill up E1M2 provided the shot hit in the lobby across the first bridge.Check out my awesome Deviant art page!
Quake fanart (obviously included)!
http://harry-the-fox.deviantart.com/
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