Im playing currently single player quake on hard skill. Now i reached E2M3, got all secrets and visible monsters but i still need 6 more monsters. It says Kills 48/54. Is this a bug?
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E2M3 - The Crypt of Decay
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It is an original Quake bug in the QuakeC game logic (progs.dat).
It double counts fish. So if a map has 6 fish, it will show 12 total monsters and if you kill all the fish it would say 6/12, for example.
Ironically, Engine X comes with a fish count fixed progs.dat that it uses instead of the Quake with pretty much that single bug fix. That QuakeC bug is rather annoying.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Yep. The engine doesn't matter, all engines interpret the compiled QuakeC essentially the same. Engine X, like JoeQuake/Qrack, prioritizes its own gamedir over the id1 gamedir so I took advantage of that hackily and "injected" a fix when using that engine by including a fixed progs.dat in the engine gamedir with the distribution.Originally posted by grave_digga View PostAh, thanks for the info. I wondered why i couldn't find them.
So in any level that has fish the monster count isn't right, right? Im using darkplaces btw.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Download Engine X, open whatever pak files in Pakscape. Locate progs.dat. Viola! You found fish fixed progs.dat. Your Quake Level +1.Originally posted by grave_digga View Post[Edit]
Or provide your fixed progs.dat would be much easier.
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Although I didn't use this, also of interest:
Quake Info Pool - Classic Quake - QuakeC FixesQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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could be a future feature to write a configuration guide in QuakeC to be executed when the engine starts up for the first time....Originally posted by Baker View PostYep. The engine doesn't matter, all engines interpret the compiled QuakeC essentially the same. Engine X, like JoeQuake/Qrack, prioritizes its own gamedir over the id1 gamedir so I took advantage of that hackily and "injected" a fix when using that engine by including a fixed progs.dat in the engine gamedir with the distribution.
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