
http://www.quakeone.com/rquake
Map Issues Resolved
RocketGuy has aggressively -- and I might add, very impressively -- hammered away at the small remaining map issues in RQuake with QuakeC fixes.
A3 = fixed, lunar = fixed, lunar2 = fixed, wolfdmm3 = fixed, wind tunnel issue with trincasp2 (<--- best map ever :d )
There was a newly discovered issue in the 9Terrors map and he fixed it.
In fact, the only known map issue in RQuake is on the map CMC - "Cheyenne Mountain Complex" where if the player that enters the final exit area, bars close behind him and if that player dies, other players are unable to access that area.
The map evildead has a non-game stopping inconvenience where a player may need to kill themselves if they reach the exit without killing the required number of monsters due to a wind tunnel, but those players could also choose to wait for the rest of their team to kill the monsters.

Nice New Touches
At the end of a map, it prints the monsters killed/monsters total to the console plus does the same for secrets. This means you can check the console to see those results. Also gets stored in qconsole.log if you use the -condebug command line parameter in Quake.
Not only is it a great convenience, it may pave the way for potential future competitive play so teams of players could compete for the record to complete maps.

Distribution For Running At Other Servers
There have been interested parties inquiring about running RQuake Team Cooperative on servers. RQuake Team Coop is a GPL (Open Source) QuakeC modification.
RocketGuy would love to see it running on other servers and likes it when others enjoy the use of what he has made.

The RQuake mod does NOT require custom maps (nor are they part of the mod) ... but many ppl like me enjoy custom maps more :d
Of the 70+ custom maps that are running on the coop.runequake.com:26003 server, 100% of the fixes have been in QuakeC so, thus far, no server-side modifications to maps files (aka special versions of maps) have been necessary to make any of them work. (Hats off to RocketGuy for that).
If you are interested in running a server with the RQuake Team Cooperative mod, you can ask about that at the official forum at http://forums.runecentral.com
Sometime within the coming days, there will be server-side distribution packages for the mod with pre-compiled binaries (Win and Linux) of the custom engine, source code by Rocketguy plus a GPL'd map source for the intro map, which I made with my feeble mapping skillz.

http://www.quakeone.com/rquake
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