I just reinstalled Quake and Darkplaces, got it all set up, but I can't figure out how to run the mod. In particular I'm trying to play Shrak as it looks interesting and quirky.
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How do I use addon mods in Darkplaces?
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you start mods in DP just like how you'd do it in normal quake: gameExecutable - game modFolder
so for example, for shrak... start darkplaces with parameters like so:
darkplaces.exe -game shrak
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simplest way to do so, which is what i always do myself for mods is this:
-make a new .txt file
-open the text-file in notepad, type the program executable with parameters, like what i typed in orange above.
-then click save, set 'save as' > 'all types' in the save window, and then save it as a bat, like for example shrak.bat
then you can easily start your mod by starting the bat you made
ive made bats to start every of my mods myself this wayLast edited by talisa; 04-19-2013, 09:59 AM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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I just realised that the radiant compile .bat that I made could be tweaked to load any map from just the one bat. It asks you what mod folder and map you want to load, that's essentially the same process as asking you what game you want to load.
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doesnt darkplaces have a mod menu option?
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it does, but from my experience its quite broken sadly
just use my way, that one is certain to work.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Originally posted by talisa View Postyou start mods in DP just like how you'd do it in normal quake: gameExecutable - game modFolder
so for example, for shrak... start darkplaces with parameters like so:
darkplaces.exe -game shrak
.
simplest way to do so, which is what i always do myself for mods is this:
-make a new .txt file
-open the text-file in notepad, type the program executable with parameters, like what i typed in orange above.
-then click save, set 'save as' > 'all types' in the save window, and then save it as a bat, like for example shrak.bat
then you can easily start your mod by starting the bat you made
ive made bats to start every of my mods myself this way
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@frost
for MP1 SoA / HIPNOTIC
darkplaces.exe -hipnotic
for MP2 DoE / ROGUE
darkplaces.exe -rogue
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or even easier.... use these bats i made:
http://www.mediafire.com/download.php?sb17f99f8d6ymaf
just drop them in the same folder as DP and use those to start the mission-packs.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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@R17
no drop them in quake base folder, same folder as where darkplaces.exe also is
@webangel
eyup, or you could use those. both are the same, mine are just .bat files instead of .exe files.
but both mine and OoPpEe's files do the exact same, they start darkplaces.exe with the correct parameters.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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