FMB3: "For my Babies 3"
(Size: 1.0 meg. Alternative downloads: FMB3 / FMB3)

Important note: The hidden switch is clearly visible in software Quake. Therefore, if you are playing software Quake, this major flaw is NOT a problem, and the level, apart from the traps, is highly recommended.
This is an unfortunate example of a potentially excellent level that is crippled by some serious flaws. The theme is interesting, mixing metal architecture with crates and base enemy, as well as nastier monsters: the level sticks to this theme and it works really well. Architecture is great too, varied, solid and quite impressive. Gameplay is generally good, and the ending is excellent, a very cool climax, but there are some notable gameplay flaws, and you do face some monsters in truly awkward situations. But what really spoils this level are some other flaws: there are too many traps, ranging from the irritating (laser traps) to the annoying (getting dumped in slime) to the enraging (getting dumped in lava), but worst of all, there is one situation where you have to shoot a switch that is completely in the dark, with no indication whatsoever that it is there (I had to use "r_fullbright" to find it). Make no mistake, these are the only real problems, and without them this level would be extremely good, but as it is, I do recommend this, but only if you are prepared to put up with a few notable flaws.
Genetix: "Genetix Facility"
(Size: 1.0 meg. Alternative downloads: Genetix / Genetix)
Speedrun demo: 0:52, Coop speedrun demo:
0:32

Big sprawling base level, with some industrial touches. Actual layout is a bit 2D and bland, but there are a lot of good touches in this level that make up for it: nice doors, use of heavy metal and other detailed textures to good effect, and especially some impressive artifacts - teleporters and a big throbbing thing (mmmmm...). Gameplay is good and solid, and you get the right amount of items for the job. There are a few texture misalignments, and the theme doesn't live up to the name, but this is definitely a decent level. (Did a Nightmare speedrun in 0:52, and a coop speedrun with SCRAD in
0:32, also on the Demos page.)
Alpha001: "The Alpha Project"
(Size: 700k. Alternative downloads: Alpha001 / Alpha001)
Coop speedrun demo: 0:08

Rather sweet little base level. Design, layout and architecture are good, and there are some really nice details, like pipes and cool textures and the opening hallway. Gameplay starts good and solid, with good use of base enemy, but unfortunately gets very easy towards the end - another 10 enemy at the end would make this much better. Also the secret areas give you far too much power, making the level a walkover once you reach one, and unlike Desout, when you complete a task, you don't have the pleasure of wading through more enemy on the way back. This is a pity, since this is definitely a good level, but would be excellent with twice as many enemy. Easy, but nice for a spot of Quake before breakfast =). (Did a cool coop speedrun demo with SCRAD in 0:08, also on the Demos page.)