The Anatomy of The Goonies | 1 | Good enuff?

Having spent the past few months exploring one of the most intricately crafted video games of all time, I figured it might be nice to have a break from the serious stuff and look at something much less substantial. So let’s explore Konami’s The Goonies (for the Japanese Famicom) and its sequel (which came to the […]

Next up

In honor of Martha Plimpton’s current TV show being canceled, and the downward career spiral that led Josh Brolin to star in Gangster Squad, next up we’ll be looking at the NES Goonies series, possibly the world’s only video games in which an asthmatic preteen saves a mermaid from convicted counterfeiters. This is no country […]

Talk about your own anatomy

Uh, or something like that. I’ve opened an Anatomy of Games section on Talking Time for two purposes: One, so you can add stray observations or corrections to Anatomy articles once the comments have closed for spam prevention; and two, so you can have a central location for writing and promoting your own works in […]

The Anatomy of Super Metroid | 19 | The secrets of Super Metroid

Like any good game, Super Metroid contains plenty of secrets. Some intentional, some less so. The sheer number of working parts in the game that collide as you put the programming code through permutations the developers couldn’t have predicted or accounted for inevitably make for some surprising interactions. Some of the details are simply there […]

The Anatomy of Super Metroid | 18 | Zebessinia, Henry

The defeat of Mother Brain doesn’t mean it’s game over, of course. It wouldn’t be Metroid if you didn’t have to run desperately to the exit before the enemy base explodes. You have three minutes to reach your gunship before Mother Brain’s lair detonates. While the notion of an escape sequence should feel like old […]

The Anatomy of Super Metroid | 17 | Family reunion

The game uncharacteristically wrests control aways from the player as the super metroid chows down on the sidehopper, and as soon as it’s completed its snack you regain power over Samus again. There’s just a split-second before it swoops down and latches onto Samus and begins depleting her health many times faster than any other […]

The Anatomy of Super Metroid | 16 | Reprise

With Ridley down, there’s just one place left to explore. Unless you’ve not explored all the other places you couldn’t get to before you acquired all your cool gear, in which case there are many places left to explore. Go on, explore them. I’ll wait. No, really, take your time. OK, done? Great. So now […]

The Anatomy of Super Metroid | 15 | A dish best served cold

With the Screw Attack, Samus Aran’s essential arsenal is now complete (barring one final power-up that you experience so briefly and use in such a limited capacity that it amounts to a set piece). You can go anywhere. Do anything. Acquire any item. The entirety of Zebes is now at your fingertips, and a 100% […]

The Anatomy of Super Metroid | 14 | En flambé

Firstly: Welcome to the new site. Secondly: I apologize for any weirdness in the formatting of this entry. New site, you see. Finally: Are the images too big? I like chunky pixels but maaaaaybe this is going overboard. I dunno. Edit: Yes, too big. Back to 512×448. By stepping into the vast stone maw of […]

The Anatomy of Super Metroid | 12 | Enter the Draygon

Metroids already!? Nope, not metroids. Just moctroids, those foul fakers of the sea. It was a moctroid that you may have spotted as a momentary blur during Samus’ descent from Maridia’s sandy regions to the watery caverns below. Moctroids are — as the name suggests — mock metroids. They look similar and exhibit similar behavior, […]

The Anatomy of Super Metroid | 11 | Water-logged

The journey into Maridia marks a turning point for Super Metroid. Until now, the game has been half-adventure, half-tutorial. The caverns of Brinstar and Norfair (and to a lesser degree, Crateria) comprise an intricate interlocking puzzle, designed to send you retracing your steps in search of new tools and pushing a little further against the […]