Posted by grimm [502] on September 06, 1998 at 13:06:22:
In Reply to: My map gray-out in some directions! posted by SiLeNcEr on September 05, 1998 at 13:26:43:
: I'm making a Team Fortress Map, it's almost finish, but.....when running the map, after put some more things and updated others, the map started to gray-out in some directions, the problem is similar to the Frighter prob, but...i must carve the celling(64 Units deep) to put some stairs to get up. Another thing, it's that the light trespasses my all Func_doors, and they don't produce any shadow, or doesn't cut the light from the outside hall.
:
: (Sorry my english) :-)
The grey out problem occurs when you have too many polygons in view.
You should go in the console (~) and type "r_speeds 1" and look around.
When the grey areas appear you will notice that the value of the
center digits is higher than 700. That is when grey areas appear.
Instead of carving, you should make the opening by hand (longer)
by resizing the main floor, copy paste and position, get the right
opening size then copy and paste the 2 missing sides.
check out the optional link for an image I made to explain it more
clearly. Carving can have numerous side effects and is avoided when
working on main structure.
As for the light going through the doors, that is because when light
is executed, the door entities do not block it. You will have to position
the lights as though the door is not there, in order to minimize leakage.
Hope this helped.