Author: J.C. Bengtson (>V< SailorScout) Release Date: 14th June 1998?? Reviewed by: grimm [502] Review Date: 15th June 1998 FTP: CIVSAW4.ZIP (141k) take a look at the docs CIVSAW4.TXT |
|
Architectural Originality Interior Architectural detail Proper use of textures Light & Ambience |
2/5 2/5 4/5 4/5 |
Speed & Efficiency Documentation (.txt) |
5/5 4/5 |
Respawn position & construction Item quantity and positions Gameflow & Class Specifics My own 2 cents |
4/5 4/5 4/5 4/5 |
TOTAL: 37/50 Good.
Notes: What a shock I had when I realised this map consisted of ONE room! But wait! Don't make the mistake of thinking this map is a joke. It is very different from everything I've seen so far in TF. This map can't be compared to anything else, it has to be taken for what it is. Original.
The only scores that suffered at all from it's original nature were the top two, dealing with architecture. The map idea is original, the gameplay is original but the architecture is plain boring in itself. But this isn't your standard CTF. You have two teams, the Heavy Weapon Guys and the Civilians. The point of the game is simple, the Heavy Weapon guys put on their rubber suits and start chopping and shredding anything tauting an axe, whereas the civilians try to get their hands on the flag and bring it to the other side of the room. Not so easy when you consider the half-speed movement once you get the flag.
It's a bloody shredfest and bloodfest, a jolly good time for everyone!
Screen Shots:
Image 1: Main Room from left-hand side
Image 2: The Goal of every
Ax-Weilding Civilian seen from the respawn above the lights
Image 3: 1 of 4 Mega Health
boxes on the upper ledge
Image 4: The Goal! The Slime!
Ack!
Image 5: The Flag Capture
on the left, The Lights centerview and the slime on the right.
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