Author: thetrooper [ ] Release Date: 6/16/98 Reviewed by: Mikey [502] Review Date: 26 July, 1998 |
|
Architectural Originality Interior Architectural detail Proper use of textures Light & Ambience |
5/5 1/5 3/5 3/5 |
Speed & Efficiency Documentation (.txt) |
4/5 1/5 |
Respawn position & construction Item quantity and positions Gameflow & Class Specifics My own 2 cents |
1/5 0/5 3/5 4/5 |
TOTAL: 25/50
Okay... to follow in the tradition of grimm's reviews, let
me get the bad stuff outta the way.
Well, after you cap. YOU DIE ! I think this is not a great idea,
after you cap you should be teleported back somewhere back to
the top of the map.
Another thing is the fact that the map is small, too many players
would quickly make this map unenjoyable.
I think about 4 players per team would be enough, any more and
who knows how the game would go.
And last but not least... No resuply, I guess once you run out of ammo, you either dive into a pool of acid, try to use your trusty axe, or type n the popular command "Kill".
Now on to the good stuff.
First, the idea. I love it. It's not your typical 2fort style layout, The Map is diffrent from anything I have ever seen, but the detail is well... kinda not there. It's simple in design, but It looks like it would be a fun map to play on.
Even though this map gets a low score, I think that after time, I will get used to it. If a second version comes out, I would like to see, a little more stuff in the map, and maybe a way to get out of the acid. So try it out maybe you will like it.
-Mikey [502]
Screen Shots:
Image 1: A view of the entire map.
Image 2: The cap point at the
bottom of the map.
Image 3: The "Flag"
Which is a Scout.
Image 4: Where you go after
capping.
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