SVALLEY3.BSP

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 Author: Matt Manuel (Greymon)

Release Date: 19 May 1998

Reviewed by: grimm [502]

Review Date: 14th June 1998

FTP: SVALLEY3.ZIP (644k)

take a look at the docs VALLEY3.TXT

 


Architectural Originality
Interior Architectural detail
Proper use of textures
Light & Ambience
4/5
4/5
4/5
4/5
Speed & Efficiency
Documentation (.txt)
4/5
4/5
Respawn position & construction
Item quantity and positions
Gameflow & Class Specifics
My own 2 cents
4/5
5/5
4/5
4/5

TOTAL: 41/50 Very Good.

Notes: This map revision has gone a long way from the first release of Silicon Valley which was a map I had stumbled upon to begin with. A great deal of effort has been made to improve this map, among the major changes I was able to notice from the first release are:

These changes have all contributed in making this map more interesting. It's a standard CTF scoring system with an added bonus for destroying the enemy computer (capture point) with a detpack.

Now that I can take off my sunglasses while playing this game, I have noticed many things I had failed to comment on in the original review.

The architecture is 2fort* oriented, but it is a far cry from the boring copies. The many different obstacles and covered firing positions in the main playing field are a very nice touch. There are numerous places to snipe and be sniped from, although you should note that snipers are forced to move around and expose themselves in many ways in order to cover a certain zone. So it isn't as safe and homely as the usual safer sniper 'roosts'. The interior base architecture is completely original, it doesn't remind me of any other maps I know. It offers some interesting strategic problems to defensive units and will surely keep offensive units on their toes also. There are a great deal of rocket & grenade jumping oppertunities, which also create real interesting shortcuts to your objective.

The overall base construction is compact in comparison to many maps that are popular now. But this is a good thing for slower classes, which sadly haven't been getting much use lately. The texture rework has been done in a very interesting fashion, if you've ever played the original SVALLEY, the changes are really striking.

This map has improved a great deal since the first release and the author has put genuine effort into the venture. I should say that I am really pleased with the outcome and look forward to playing this map on a server soon.

-grimm [502]

 

Screen Shots:

Image 1: The Enemy Base Seen As Crossing The Bridge
Image 2: Blue Base Computer Room (Flag Dropoff Point)
Image 3: Blue Base Main Entrance (inside)
Image 4: Blue Base Spooky Corridor
Image 5: Blue Base Respawn Room with many goodies

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