TERITORY.BSP

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 Author: Chunka

Release Date: 11.05.98

Reviewed by: grimm [502]

Review Date: May 22nd 1998

FTP: TERITORY.ZIP (849k)
take a look at the docs TERITORY.TXT

 


Architectural Originality
Interior Architectural detail
Proper use of textures
Light & Ambience
5/5
5/5
5/5
4/5
Speed & Efficiency
Documentation (.txt)
4/5
4/5
Respawn position & construction
Item quantity and positions
Gameflow & Class Specifics
My own 2 cents
3/5
3/5
3/5
4/5

TOTAL: 40/50 Very Good.

Notes: This is a very cool map. It really does not resemble anything I've seen in TF before. The author has done an excellent job in his basic architecture and has provided tons and tons of interior detail. This is the sort of map where you will literally find hundreds of places to prop that 'ol sentry!

The textures were also very well picked, many of them being used to give the base it's color, but also a great deal of precise texture placement.

The last section of the scoring is where this map lost some points, but this is a section that is highly dependent on taste, therefore should not make you think any less of the map. I like this map, it definitely rises above the usual dreary replicas. But I have a particular distaste for Quad Damages in TF, I think that affects the gameflow. But that is just my opinion which will definitely affect the scores in the last section. But in essence, I think it shouldn't be such a negative factor in this map, due to the position and special strategy needed to access the Quad.

The respawn score is also low in comparison to the rest, that is due to the fact that I have certain things I look for in a respawn. Such as some sort of sign showing where the actual spawn entity is, so you can avoid it while filling up. Higher scores awarded to respawns in which those sections (spawn points) are elevated on a platform, so to avoid telefragging as much as possible. Some map authors have come up with some great ideas for respawn construction, such as the entrance and exit points being seperate in the respawn etc.. The score is only a 3, due to the fact that other map makers have done much greater work in that area, any higher score would be unfair to them.

This map offers rocket jumpers and grenade jumpers some interesting places to jump to. This map has so much detail into it, that I think the player will have a great deal of fun figuring out new defensive & offensive strategies. If anyone knows of a server on which this map is playing, let me know, I definitely have to play this!

-grimm [502]

 

Screen Shots:

Image 0: The Main Ramp Room.
Image 1: Red Base Flag Room.
Image 2: Red Base Main Entrance (inside)
Image 3: Red Base Main Entrance (outside)
Image 4: Blue Base Underwater tunnels

 

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