game, will, apparently, be able to see the battlefield from above. As there is not yet any further indication of what this will look like I will base myself on the assumption that this overview will be based on enemy operatives becoming visible when they are in visual/shooting range. Currently the Close Combat strategy game series, adopts a similar view. 1. A commander will be able to feed direct info on possible threats to his squads/operatives. Whereby, of course, it should be noted that this does not mean that the operative becomes fully dependent on the commander for threat-identification. However, the voice communication will allow people to react faster, and prevent some frags from occuring. 2. Within the game it could now also be advantageous to drop a spy with a feign command deep into enemy territory, if the commander can indeed see visual/shooting range enemies. The commander will have some �advanced listening posts� to his disposal. Squads can be terribly effective when they know that an enemy squad is heading for them. It will revive the art of ambushes, and baited traps. A cordon of at least two spies can seriously hinder any enemy advance movement. |