a covered position at the moment of entry into enemy territory. 1.Stay out of sight as long as possible. Since you want to think of defense before offence, you must always try to find cover as soon as possible. The enemy will find you out soon enough, but there is no need to wave flags at him. Furthermore, you must always remember the element of surprise. 2.Do not attack with all your troops at once. This would leave a base empty and vulnerable to attack. Secondly, it means that you will not have any reserves left. It is true that people respawn, however it will take time for them to reload, and get back to the place of action. Even if you have a small team, of let�s say five people, try to attack with three people, leaving two people in the back. These two could take over if the first three are killed. Thereby creating the illusion of waves. 3. Make a frontline. In many games it can be observed that there are pockets of fighting with no connection between them, giving the enemy ample time to isolate and destroy your attack force. These pockets come into being because of a lack of co-ordination and all offensive forces following their own personal goals. Attacks by one person look heroic, but more often then not unsuccessful. One sentry gun can hold up streams of singular attackers. Therefore, always make sure that your attack is organised and your attackers are not alone, but in contact with the rest of the force. To do this, move the rest of your force forward. In for instance 2fort5: if the attacking force has cleared the sniperdeck and the centre court, move your defences to the centre court. In case of fighting in the foreign base, move your reserve to the entry, and sniperdeck of the other team, while leaving a defending group at the entry of your own base. The setting up of a front, or layers as I call it will enable you to refresh your attack group constantly by moving reserve forward. Even with small teams of five people this can be done. However, only if you keep the people in relative closeness from eachother. 4. Keep reserves. Often there will be a great fight and due to thrown grenades, or lucky shots defender and attacker are killed. The offensive force has just created a benefit, a hole in a defense, but there are no offence reserves available to take advantage of this hole. Any offensive will damage troops on the defending sides, and unless their medics and engineers are working like crazy, they will be easy to overrun. As stated earlier, with small teams: create the illusion of waves. 5. When the other force attacks you, it often seeks to go around you instead of directly attacking you, e.g., scouts. If you keep a small defensive force and so-called reserve attackers up front they will have to pass several layers of your troops. They will first pass the offensive layer, then the reserve layer and then the defending layer. If these layers are well organized it will seldom occur that a scout, or any other fast class will actually penetrate the third layer. It is, in this context, also vital that the secondary and tertiary layers use the obstacles of any map to their advantage, so as to have the advantage of surprise when a fast class enemy runs by. 6. If you have many team members or a large team try to create waves as well. Put up people in secondary or reserve layers. The weight of the layers should be leaning forward, i.e. more people in the frontal/offence layer. If however the division should fall forward, i.e. 70% of your team is in the offense you should consider moving a few back so as to make your defense even more impenetrable. 7.A basic issue, which many teams often forget, is to always attack. If numbers overpowers you: keep on attacking. This as a defensive position will give the opposing force the room and the breathing space to concentrate and organize attacks. The most surprising is a counter-attack during an attack. Most opposing forces will start to break up and act individually. Making them susceptible to attack, isolation, and destruction. It should be remembered that the defense is a starting position for the offence, giving you the time and the possibility to regroup your people and supplies. 8.Use the depth of your position. If you attack, use the surroundings but also retreat, luring your enemy into your defense, making it easy for them to be attacked from all sides. 9.The layering principle works best if you have a large team of about 10 to 15 people. The discussed layers should then roughly consist of the following numbers: Offensive layer -1/2 of available troops Reserve layer - 1/4 of available troops Defensive layer - 1/4 of available troops So if you have 10 man it means that 5 are attacking, 3 are backing them up and two are defending the base. It is wise to roughly keep these numbers because the reserve will form an added weight to the offence and it will form a buffer to the defense. 10. In your defense build up sentry guns at advantageous places. A good placed sentry can cover most of a room or field with scaring precision. If you play MegaTF use the extra weapons as well: snipers could start an airraid on the sniperdeck, throwing airstrike after airstrike, making it impossible for the enemy to use this. 11. The aim of the game must be clear to everyone, and all must exactly know their tasks and objectives. If it is not clear, the enemy will easily overrun the troops. The objective of the game overrules anything, which runs counter to it. 12.Concentrate on your strategy and follow it through. In 2fort5 it may happen that the enemy is countering your attack inside the enemy fortress with a sniper/rocket attack on your reserve and defensive layers. The offensive layer could now fall back, but it should be kept in mind that if this is done the enemy has succeeded in their goal, namely restoring their defense. As soon as the enemy is trying to gain out of a weak point, troops must be dedicated to this, but the offensive layer should never be weakened. To relieve pressure of the enemy defense is to relieve you of victory. 13. If the offensive layer is destroyed and the reserve layer cannot back this up the attack will be lost and you are open to counter attack. However, to be more cautious and lose the final objective is not why you play the game. A greater defensive force means that you are expecting an attack from the enemy to come quickly, so a greater defensive force unnecessary weakens your offence. |